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AppGameKit Studio Chat / VR to become new target for AGK Studio?

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psychoanima
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Joined: 19th Jun 2018
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Posted: 8th Oct 2019 22:15
Hi all,

After reading TGC's October newsletter I got the feeling that something big is coming to AppGameKit - better VR support.


What do you guys think, do you anticipate same changes in this field, to get Oculus quest/go support in AppGameKit, or some of you would rather like to get support for gaming consoles or something else?
DannyD
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Posted: 9th Oct 2019 02:08
How many AppGameKit users really use VR?

Maybe try to make AGKS even better,
Bring in 3D Design,
Integrate GGloader into AppGameKit, for easier conversion from GG > AGK
Make a GUI for other types of APP's as well. Listboxes, Dropboxes, etc, MySql Support, or better database support.
We've been asking for a GUI for some time.
We've been asking for HTML5 Export in AGKS?

Now spend time and money for something maybe 5% of the community use!

Just my personal feeling....




basicFanatic
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Posted: 9th Oct 2019 10:10

DannyD wrote: "How many AppGameKit users really use VR?"


Of course, you're is right that VR is of no interest for those who don't have it. Personally, the VR DLC is the only reason I bought AppGameKit back then.

I think the VR dlc is pretty solid as it is. I literally can't come up with any missing features. But it seriously needs support for new HMDs. I had an user ask if I could add Index support, and I had to say nope, not possible from my end.
Bored of the Rings
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Joined: 25th Feb 2005
Location: Middle Earth
Posted: 9th Oct 2019 11:10 Edited at: 9th Oct 2019 11:11
Yes, I don't have any VR kit, not likely to either. VR been around for a long time and always loved playing VR COP and other VR coin-op games in the arcades. It's nothing new, but a lot of fun. Maybe when my boy is older and he takes interest in games/gaming if he wants to. Not bothered about GUI, I already make my own. HTML-5 , yep you need to be patient for that one, but that will come I'm sure. There are still issues with AGK-S that need sorting before any additional stuff gets added in to throw more spanners in the works.
just my thoughts of course....
Professional Programmer, languages: SAS, C++, SQL, PL-SQL, DBPro, Purebasic, JavaScript, others
psychoanima
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Posted: 9th Oct 2019 12:00
I am voting for Oculus Go/Quest support, they are relatively cheap and they have their own app store that has a lot of room for new developers to submit their creations.
Loktofeit
AGK Developer
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Location: Sarasota, FL
Posted: 9th Oct 2019 15:53
It seems like a working RecordSound() would benefit far more AppGameKit devs than VR support. Would be good to have a poll/survey on this.
Bengismo
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Location: Yorkshire, England
Posted: 9th Oct 2019 19:51 Edited at: 9th Oct 2019 20:10
i think everyone has assumed TGC are planning something when it was purely a comment based on the oculus quest getting the ability to stream pc content sometime in november via a usb-c lead that is being added by the occulus quest designers/facebook.

https://www.extremetech.com/gaming/299018-standalone-oculus-quest-will-soon-work-as-pc-headset-get-hand-tracking

Therefore AppGameKit VR could be streamed to it after that capability has been added with no work done by TGC to enable the capability. In fact, Practically ANY pc game capable of rendering sterioscopically becomes compatible with the quest if that feature is enabled and truly open (not limited to steam or some other specific set of games)

The second comment was about the HTC vive (which is already supported by agk vr) getting a wireless option. Which is nice so at least you dont trip over your wires.
SFSW
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Posted: 9th Oct 2019 20:41 Edited at: 9th Oct 2019 20:42
VR support should be as device independent as possible and as platform independent as possible (never being locked into one captive ecosystem/store/etc). Especially for a cross platform development system. AppGameKit VR could be brought up to work with AppGameKit Studio and Vulkan along with support for 64-bit and Linux (currently being limited to 32-bit only, OpenGL only, and Windows only). That or OpenXR could become an effective path for such an effort.
blink0k
AGK Developer
Gold Codemaster
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Posted: 9th Oct 2019 22:28
Quote: "It seems like a working RecordSound() would benefit "

+1 for this
basicFanatic
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Posted: 11th Oct 2019 10:41 Edited at: 11th Oct 2019 11:18
Bored of the Rings wrote: "Yes, I don't have any VR kit, not likely to either. VR been around for a long time and always loved playing VR COP and other VR coin-op games in the arcades. It's nothing new, but a lot of fun."


The concept of VR has been around for a long time, yes. As far back as 1935, a short story called Pygmalions Spectacles described it like this:
Quote: ""Listen! I'm Albert Ludwig—Professor Ludwig." As Dan was silent, he continued, "It means nothing to you, eh? But listen—a movie that gives one sight and sound. Suppose now I add taste, smell, even touch, if your interest is taken by the story. Suppose I make it so that you are in the story, you speak to the shadows, and the shadows reply, and instead of being on a screen, the story is all about you, and you are in it. Would that be to make real a dream?""


If I should define VR, I would say it's when the artificial sensations take precedence: You turn your head down, and you can look at your (virtual) hands. You take a step forward, and you move accordingly in the (virtual) reality.

There has been a lot of amusements that exploited the vision of VR. Like those 4D cinemas where they splashed water on your face as part of the show.

However, actual functional VR has only been possible recently, since it requires some rather extreme tech to work.

Virtua Cop simply lets you shoot at a monitor with a light gun. But, it all happens on the screen. You're not inside the game. You're inside an arcade.

But suppose that the arcade was, in itself, a simulation? THEN it would be VR:
https://www.youtube.com/watch?v=TD5C1Pk4qu0

Of course, you're only seeing this video on a monitor. You don't get the sensation of actually being there. That's the trouble with VR. To understand it, you have to try it.

I think that this post was made without any irony says a lot: Did you ever experience de-realization in real life?

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