Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers AppGameKit Corner / Correct Specifications For An OGG Audio File Used In AppGameKit Classic?

Author
Message
JeZxLee
2
Years of Service
User Offline
Joined: 15th Mar 2017
Location: Long Island, New York, United States, Earth
Posted: 19th Oct 2019 17:52
Hi,

I Googled a bit but did not find anything...

What would be the correct specifications for an OGG audio file used in AppGameKit Classic?
Let me know, thanks!

Jesse

JeZxLee
Fallen Angel Software
Video Game Design Studio
http://www.FallenAngelSoftware.com
JeZxLee
2
Years of Service
User Offline
Joined: 15th Mar 2017
Location: Long Island, New York, United States, Earth
Posted: 19th Oct 2019 18:07
Reason I ask is I get a OGG failed to load error sometimes on HTML5 builds.
Perhaps my OGG's are not in the right format?
Let me know, thanks!

Jesse
JeZxLee
Fallen Angel Software
Video Game Design Studio
http://www.FallenAngelSoftware.com
fubarpk
Moderator
14
Years of Service
User Offline
Joined: 11th Jan 2005
Location: Adelaide
Posted: 20th Oct 2019 01:30
for wav files sounds as 16 bit, 44,100hz Stereo PCM WAV files work well
so maybe try similar settings for your OGG files
fubarpk
fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk
JeZxLee
2
Years of Service
User Offline
Joined: 15th Mar 2017
Location: Long Island, New York, United States, Earth
Posted: 20th Oct 2019 14:06
My OGG's(music and sound effects) are mono/22050Hz/90kbps.
Is that bad and unsupported?
Let me know, thanks!

Jesse
JeZxLee
Fallen Angel Software
Video Game Design Studio
http://www.FallenAngelSoftware.com
fubarpk
Moderator
14
Years of Service
User Offline
Joined: 11th Jan 2005
Location: Adelaide
Posted: 20th Oct 2019 17:51
Quote: "Is that bad and unsupported?"
Im not sure but I seem to remember I read
somewhere in the help file that only some formats were supported with android I think
I just cant find where it said what to use in the help file. So maybe it was a requirement
but nolonger is. I was hoping to show the passage from the help file

fubarpk
fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk
PSY
Valued Member
3
Years of Service
User Offline
Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 20th Oct 2019 18:13
Android had ( or still has ) problems with mono sounds.
Don't know if that also applies to ogg.

I figure with 44kHz Stereo you're good to go.


PSY LABS Games
Coders don't die, they just gosub without return
Cliff Mellangard 3DEGS
Developer
13
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 21st Oct 2019 20:37
ogg works in html5 but use more resources and is best supported on android and mobiles.
I use it because iam lazy on all formats.
ogg neads to be decompressed at runtime in html5 also.
And its already slow.

Login to post a reply

Server time is: 2019-11-17 21:00:10
Your offset time is: 2019-11-17 21:00:10