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AppGameKit Studio Chat / [STICKY] AppGameKit Studio Particle Editor Released!

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RickV
TGC Development Director
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Posted: 24th Oct 2019 14:21 Edited at: 24th Oct 2019 14:21
Hi everyone,

Today we are pleased to announce the release of AppGameKit Studio - Particle Editor.

Read the full release details HERE

This is a DLC for Studio but it also works fine with Classic. If you are a Classic only user and you want to get hold of this DLC then you must buy a download version direct from TGC. If you buy from Steam then you must have a copy of Studio.

Special thanks to community dev Gabor Denes for developing this awesome special effects tool!



Rick
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george++
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Posted: 24th Oct 2019 15:05 Edited at: 24th Oct 2019 18:47
Hi Rick,
I own Classic and Studio. Since I want this editor for both, do I have to pay twice?
Can I use the editor with Tier 2?. A simple example will help.
RickV
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Posted: 24th Oct 2019 15:52
@george++ you just need to buy the download version from TGC.

Re Teir2 that's a good question. Currently the runtime is Tier1, we will look into Tier2 support.
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c0d3r9
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Posted: 24th Oct 2019 16:24 Edited at: 24th Oct 2019 16:25
Looks nice...
Can I trade this for the useless and not maintained Visual Editor?
I know that probably will not work, but the visual editor was indeed wasted money.
And I'm still embarrassed about that.
Laptop: Win10@64bit - i3 2x2Ghz - 8GB Ram - 1TB HDD
Desktop: Win10@64bit - AMD Ryzen 5 2400G - MSI B450 Tomahawk - 8GB Ram - 240GB SSD
DannyD
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Posted: 25th Oct 2019 01:02 Edited at: 25th Oct 2019 01:02
Thanks, couldn't wait for the release..., but I'm VERY DISAPPOINTED ... (Can think of a hundred different unappropriate words)
I bought the particle editor using the link in your Newsletter, Pay almost R400 (South African Rand) for the STEAM Key,
just to see a few minutes later, it's advertise on STEAM for R197... HALF the price (And both said -10%)


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DannyD
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Posted: 25th Oct 2019 01:10 Edited at: 25th Oct 2019 01:11
Second Question.
Can I change the Steam Key version to a Downlodable version.
Only see RickV Comments
Quote: "@george++ you just need to buy the download version from TGC."

And Stupid me bought the Steam Key version, and I own both Classic and Studio

And I still use classic more than Studio due to Lack of HTML5 export in Studio
RickV
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Posted: 25th Oct 2019 08:14
@DannyD TGC's site only offer three currencies. Steam is a US corporation that can offer any currency around the globe and they also offer lower values in different locations. If you contact me via our support system then I am sure we can deal with the over payment in this case and I can change your Steam key to a download.
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Bored of the Rings
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Posted: 25th Oct 2019 08:19
Just purchased the software, will test, play and feedback as soon as possible. thanks TGC and to the Author.
Professional Programmer, languages: SAS, C++, SQL, PL-SQL, DBPro, Purebasic, JavaScript, others
DannyD
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Posted: 25th Oct 2019 11:40
@RickV
I've send you a message.
I'll be happy if you can change from Steam key to Downloadable. Not to much concern about the over pricing...
Must admit.. I'm also guilty in not checking the pricing... Will remember that next Time, and my bad for not reading the post to the end, for explaining the steam/downloadble version... for AppGameKit and Studio

Doesn't really matter which currency is used on TGC store... the conversion to ZAR doesn't really make a big difference.
But thanks in offering that anyway.. but scrap the refund.. if you can just change to Downloadable I'll be very happy

Riusz
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Posted: 25th Oct 2019 12:40
It's only 3D ?

Thank you
GaborD
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Posted: 25th Oct 2019 13:13
Yes it is for 3D currently.
andy72
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Posted: 25th Oct 2019 19:12
It doesn't work on mac - I get a "The application “ParticleEditor.app” can’t be opened."
GaborD
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Posted: 25th Oct 2019 22:49
Can you please submit a bug report with more info in the support system so that the issue can be tracked down? Thanks and sorry for the inconvenience.
CJB
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Posted: 25th Oct 2019 23:49
These new particles are great! I'm using the bundled "runtime" library of functions as more of a guide for use rather than a be-all and end-all (although Gabor has said more runtime functionality is expected). I managed to drop smoke vents straight into my game project within 5 minutes! Can't wait to add some more advanced effects now. I think I'll make a couple of particle beam weapons... one like the ghost-busters particle stream weapon, and the "mind control" effect is perfect for a ray-gun like in Sky Captain:

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GaborD
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Posted: 26th Oct 2019 01:26
That effect could be tweaked to be a great fit for that kind of weapon. Looking forward to what you come up with.
The runtime will indeed be expanded shortly. Next update will focus on making it easier to use effects when the camera moves longer distances.
PSY
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Posted: 26th Oct 2019 01:47
I'd really like to see how exactly the particle effects are integrated in your code.
Is there any detailed explanation or video?


PSY


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IronGiant
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Posted: 26th Oct 2019 02:48
you may ask yourself, "is this particle editor thang worth the price?"

and you may ask yourself " where is that large automobile?"
and you may tell yourself, " this is not my beautiful wife".

Well let me tell you this , the cars gone , that isnt your beautiful wife , or maybe it is?,
and yes, this Particle editor is worth every penny.

I bought it, I played with it for like three hours straight, and I can tell you without hesitation,

"YES!!" , buy it, hug it, take it home to show your parents, its great, you'll love it, it even sliced and dices julienne fries.

and to be honest, its just damn fun to play with....
It's a Bird! , It's a Plane!...., No its a rocket powered Squirrel holding some acorns and Smiling!
GaborD
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Posted: 26th Oct 2019 03:24
But.. but.. not the car!
GaborD
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Posted: 26th Oct 2019 03:37 Edited at: 26th Oct 2019 17:11
@PSY
Here is a short vid showing you a simple AppGameKit app that loads and displays effects exported from the editor. Also shows how line emitter end point coordinates can be positioned with game world coordinates and how to double the beam. But... never cross the streams!

RickV
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Posted: 26th Oct 2019 08:39
@andy72 - did you purchase the Steam or Download version?
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DannyD
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Posted: 27th Oct 2019 08:18
Wow, Thank to everyone involved in the Particles DLC.... worth every cent spend....
DannyD
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Posted: 27th Oct 2019 09:02 Edited at: 27th Oct 2019 09:06
@PSY

This is how I do it, and might work for you.
There might be other ways....

1. Load/Create the particle in the editor and click the export button


2. Give it a name and check the Checkbox for Runtime Export en click


3. The exported files is saved in Particles Media/exports folder


4. According to the docs there some keyfiles you need to copy from the Runtime Demo folder in Particles
Delete whatever you not using...


Copy to your Project Media fodler

5. Create your Project in Studio or Classic
6. Copy inc_gpup.agc to your project main folder (From the Particles Runtime demo) folder
and the exported effects from Particles to your Project/media/effects folder


7. add the following Lines to your project



Compile and test...

Hope it helps

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PSY
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Posted: 27th Oct 2019 14:11 Edited at: 27th Oct 2019 21:45
@GaborD
@DannyD

Hey guys,

thanks a bunch for the nice video and the detailed explanation.
Now I know everything I wanted to know about how the system works.


So, I own Classic and Studio. I'm currently developing with Classic, but after this project I'm gonna switch to Studio.
As I understand it, there's no way the particle system works with Classic when I buy it on Steam? I'm asking because I don't have to worry about updates when using Steam



PSY


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RickV
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Posted: 28th Oct 2019 08:46
@PSY If you own the Steam version of Studio then you are fine buying the Steam version of the particle editor. You can still export effects and they will work with both Classic and Studio.

We had to warn people who did not own Studio on Steam. If they buy the Steam version of Particle Editor direct from TGC then they cannot use it because they don't own Studio on Steam. It's how Steam works between applications and DLCs.

@DannyD thanks for sharing the help advice on exporting.
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PSY
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Posted: 28th Oct 2019 14:16
@Rick

Ok, got it. Thank you for the clarification.
Gonna buy the Steam version


PSY


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blink0k
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Posted: 28th Oct 2019 20:51
Has anyone tried (or is there an example of) an explosion using the particle editor?
GaborD
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Posted: 29th Oct 2019 05:53
There are no specific explosion demos yet, but here is a vid of some related presets. These are very simple and just show different approaches, you'd usually tweak them further to your needs.


blink0k
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Posted: 29th Oct 2019 07:22
Thanks. That looks good.
Rick Nasher
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Posted: 2nd Nov 2019 14:47
Very good stuff.
bjadams
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Posted: 6th Nov 2019 10:10
Does this use standard AppGameKit commands or are there specific extra commands?
I ask this to see if it would eventually come available for T2.

I have bought both classic and studio but am not using studio as i have not seen much T2 support so am being cautious with just buying addons or new versions now...
psychoanima
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Posted: 7th Nov 2019 19:27
Can I use it in 2d environment, as a cursor particle fx (in foreground) or background explosions?
GaborD
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Posted: 8th Nov 2019 10:31 Edited at: 8th Nov 2019 10:33
@bjadams
Right now it's T1 only.

@psychomania
Assuming you are using SetVirtualResolution it's quite easy to sync up the effects to your 2D sprites.
You could easily have 2 layers (one inbetween sprite depth layers controlled with SetGlobal3DDepth and one in front with some manual camera trickery).

The plan is to make this the focus of the next update and add easy to use functions for it.
Here is a quick first test video, 2 sprite layers (background and front) and two particle effect layers (between background and front sprites and completely in front)
I will work on a better demo and include it in the next version so that people have a starting point.

Xaby
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Posted: 8th Nov 2019 11:35
Looks fine, but I guess, we would need to have something like a 3D object placement editor and lighting props or what.
What I also would love to see and would improve quick prototyping would be something with 3D animations like that



Also I am using at the moment App Game Kit Tier 2 C++ and mostly 2D. The visuals look great, but I don't know, if that is only possible with advanced 3D shaders for the rest of the environment.

@c0d3r9 I feel the same.
@CJB would be nice, to see a tutorial, how you combined your video with these effects. Is that ingame graphics, or could you export the particles somehow to another application?

And the biggest question: Will it run on the OUYA with Android 4.1 and OpenGL ES 2.0?
psychoanima
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Posted: 8th Nov 2019 18:13
@GaborD

And how it will behave with precentage display system?

In my scenario camera would be static and particles will be attached to sprite x/y movement.

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