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I found some battles to be a bit too much, especially when three enemies were firing you at once, and I had to chance to survive.
I used the leaning function a lot, but in some levels there were hard to see where the shots came from.
If you reload the game at the end in Level 3, and an enemy kills you, you spawn with no gun just falling through the floor. This only happened once, and i'm guessing it was a one time FPSC bug.
In Level 4, I found it hard to see the enemies sometimes - and I died a good while. This could be me sucking at FPSC games, but I found it difficult to see where the enemies were shooting from.
Great placement of syringes & health packs really helped though, so great job with that.
Level 5 is probably the best i've seen with this engine in a good while. I loved it. The level design was 100% on point, and so was the sound design. Probably my favourite level in the entire game.
I found Level 6 to be very hard, I don't know how many "Lives" the player has - but I died and respawned quite a bit on this level. At the last part I found three enemies shooting at me like I told earlier,
and I had to figure out a way to just run up to the door, lean and kill them. For some reason the first autosave in level 8 only worked after I reloaded the level.
This could be an error on my behalf.
There is also an invisible door in level 8 by the start if you go to the left.
There were also some small textures missing on the gas fuel thingie? I can't remember what the object is, but I think I have that model pack myself somewhere.
I wish I had a screenshot but I did screen a ton in the game, but they weren't saved to the game folder unfortunately.
Also a small thing is that you could hear the win zone sound in the end of level 7.
(I also must say I loved finding a copy of the TGC newsletter in-game, well put. hah)
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