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AppGameKit Classic Chat / Is GetTextToSpeechReady() working in latest version of Classic

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Kevin Cross
20
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Joined: 15th Nov 2003
Location: London, UK
Posted: 3rd Nov 2019 11:42
Can anyone confirm if the GetTextToSpeechReady() and the other talk commands are working in the latest version of Classic please? They are no longer working for me. Just want to make sure it's not my device that's causing the issue
OryUI - A WIP AGK2 UI Framework
Virtual Nomad
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 3rd Nov 2019 19:40 Edited at: 3rd Nov 2019 19:43
Kevin,

everything seems fine for me on android w/ 2019.09.27 Classic:

blink0k
Moderator
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 3rd Nov 2019 21:49 Edited at: 3rd Nov 2019 21:59
For me that code locks up at the GetTextToSpeechReady() loop when broadcasting to android (IDE=2019.09.27, AGKPlayer=2019.09.26)
I thought it might be permissions so i made sure the AGKPlayer had permission to use the mic but it made no difference
Virtual Nomad
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Location: SF Bay Area, USA
Posted: 3rd Nov 2019 23:41
Quote: " AGKPlayer=2019.09.26"

same here.

blink0k
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 4th Nov 2019 00:13 Edited at: 4th Nov 2019 00:14
Tested
SONY L1 = Does not work
Samsung Galaxy Tab Pro 10.1 = Works (It's about 4 years old i think)

Support for older versions of Android was removed recently. I wonder if it has something to do with that?
Qugurun
Valued Member
9
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Joined: 8th Dec 2014
Playing: AppGameKit
Posted: 4th Nov 2019 04:04
Redmi note 5
AGKC 2019.09.27
It works for me.
https://www.instagram.com/qugurun/
Kevin Cross
20
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Joined: 15th Nov 2003
Location: London, UK
Posted: 4th Nov 2019 10:36
Thanks everyone. My device is a Samsung S9 so probably not that old. It definitely doesn't work on mine anymore. I haven't tried it on my iPod yet but will do that soon. I will also get my users to test it out when I release an alpha version to a small group of them within the next week or so.
OryUI - A WIP AGK2 UI Framework
Kevin Cross
20
Years of Service
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Joined: 15th Nov 2003
Location: London, UK
Posted: 20th Nov 2019 09:15
I feel a bit stupid now. I've taken another look after running the example code above and noticed that I was missing the TextToSpeechSetup() command. I've been re-writing my app and that one command was in a seperate AGC file so I missed it when copying code across. It's now working on my Samsung S9. Thanks again, especially for the sample code above.
OryUI - A WIP AGK2 UI Framework

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