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AppGameKit Classic Chat / Problem texturing an object...

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Mark Garrett
Reviewed AGK on Steam
18
Years of Service
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Joined: 10th Jul 2005
Location: California, US
Posted: 11th Nov 2019 21:21 Edited at: 11th Nov 2019 21:44
Am considering couple solutions...

Possible to FixObjectToObject ( objID, toObjID ) after texturizing them?

My Object is consists of 4 pieces that I joined together on 'TimkerCad' online.

It seems the object is too complicated to texture on AppGameKit with one image file. so, my next step could be to make the 4 pieces separately , and then texture each one, and then afterwards join them all together.
Is Possible with AppGameKit?

blink0k
Moderator
11
Years of Service
User Offline
Joined: 22nd Feb 2013
Location: the land of oz
Posted: 11th Nov 2019 21:43 Edited at: 11th Nov 2019 21:46
I use Ultimate Unwrap. Its awesome in every way.
I think there is a GGLoader utility that does the Game Guru thing
Santman
12
Years of Service
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Joined: 15th Sep 2011
Location: Inverness
Posted: 12th Nov 2019 14:18
Blender is free and is actually very easy and powerful for texturing if you spend a little time. It's the UV editor, set up with a bitmap material.

Option 2, create multiple meshes - each can be assigned it's own textures, so an object can, if split into meshes, have dozens of textures, or more.

And yes, fixing an object to another does not affect the textures of either, just the position, scale and rotation.

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