Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / Been away a bit. Did we have a major overhaul to increase performance?

Author
Message
Golelorn
7
Years of Service
User Offline
Joined: 20th Nov 2016
Location:
Posted: 22nd Nov 2019 22:37 Edited at: 22nd Nov 2019 22:39
Hey guys,

I started a new job, and started playing League with friends for a bit, so I haven't really messed with AppGameKit since August. My project went from 65-80 fps to an insane 150-180. If we haven't had a major performance patch I can only imagine I inadvertently changed a setting while trying to improve performance on League. Maybe I was using the Integrated card instead of the dedicated one. I know that has been an issue before, but I thought I made AppGameKit use it.

Thanks!
PSY
Developer
7
Years of Service
User Offline
Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 24th Nov 2019 11:25
Hey,

In September, Studio received an update which boosted the sprite performance to the level of Classic.
If you coded your project under Studio, I think this is the reason.


PSY


PSY LABS Games
Coders don't die, they just gosub without return

Login to post a reply

Server time is: 2024-04-25 00:58:31
Your offset time is: 2024-04-25 00:58:31