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Mark Garrett
Reviewed AGK on Steam
18
Years of Service
User Offline
Joined: 10th Jul 2005
Location: California, US
Posted: 27th Nov 2019 12:42 Edited at: 27th Nov 2019 12:48
Fixed the 'bugs'.
With it, you can examine your 3D models and see how they look.
Rotates 3d model along it's x and y axis, and you can zoom in and out.
Works on PC.
Simply load your own 3D object on line 44 in the code snippet below. (in place of the 'BOX' object) ....and you should be able to view it o.k.



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Santman
12
Years of Service
User Offline
Joined: 15th Sep 2011
Location: Inverness
Posted: 28th Nov 2019 21:57
Um.......so it......loads an object????
Loktofeit
AGK Developer
15
Years of Service
User Offline
Joined: 21st Jan 2009
Location: Sarasota, FL
Posted: 29th Nov 2019 00:00
A good start, Bubba!

What would really step this program up a lot is if you added a file explorer to it so that people can browse their models without changing code and recompiling.
DannyD
6
Years of Service
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Joined: 29th Aug 2017
Location:
Posted: 30th Nov 2019 12:58
Great Job...

I've done this Image/object viewer for Game Guru a while back, but Coding done in AppGamekit
https://forum.game-guru.com/thread/221091

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Mark Garrett
Reviewed AGK on Steam
18
Years of Service
User Offline
Joined: 10th Jul 2005
Location: California, US
Posted: 1st Dec 2019 10:30 Edited at: 1st Dec 2019 11:19
Is just a 'bare bones' primitive app. But works good. and if you don't have anything else, or don't know where to find another object viewer, is certainly better than nothing, (of course).

I have experimented with it and changed the code, and added code (at times) to test different ideas.
Once I wanted to see how to make an 'image memblock' , and an `object memblock`, and then I tested it to see if I did it right.

I have done different experiments with it, and have changed the models, and put in a 3d model that I made from a 3rd party app, and is good for testing your ideas or seeing if you're making the model correctly. And to try different texturing ideas.

Once, I put in two 3d objects and then did the 'FixObjectToObject', and then rotated the 2 objects to see how they inter-react, and some other 'off the wall' ideas that I wanted to test.
Is certainly useful and can add to the 'creative flare' (speaking for myself).

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