AGK Classic used the GetDeviceName() command to determine whether the current platform is HTML5 and branched the process.
AGK Studio has removed the GetDeviceName() command, but can AGKS provide a way to determine if a game is running in HTML5 if HTML5 export is available in the future?
For example, to save game data, I need to branch to using OpenToWrite() on Windows and SaveSharedVariable() on HTML5.
https://forum.thegamecreators.com/thread/224774#msg2646693
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