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3 Dimensional Chat / Reduce polygons in FPSC characters

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BraindeaD
11
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Joined: 30th Mar 2008
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Posted: 28th Nov 2019 19:18
Hi all,
I'm doing a little 3d game with AppGameKit 2 using some 3d characters from FPSC. FPSC characters are really nice but it has too much polygons and, if I have several enemies the polygons drawn increases a lot. I'd like that the game could be played in a low end PC or android phone. So, the question is: is there any way (routine/program/etc) that can reduce the number of polygons of the FPSC model preserving the animations?

Thanks in advance.
Best regrads
SolaraV
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Joined: 6th Dec 2019
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Posted: 11th Dec 2019 17:13
You could drive a low poly character with that characters animations, but it's not feasible to try to delete polygons, and then reseal the mesh. Do you realize how many faces there are in a low poly dude or dudette? First practice removing polys on something simple, like a cube, then you will understand exactly what you are asking for. You can, but It's not going to be fun
BraindeaD
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Joined: 30th Mar 2008
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Posted: 11th Dec 2019 18:59 Edited at: 11th Dec 2019 18:59
Hi, SolaraV.
Thanks for your answer, yes, it looks really hard and bored doing it by hand. I am a very bad modeller.
I'll try to see how many models I can have in screen without raletizations and adapt the gameplay a bit in order to get it.

Thanks
SolaraV
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Joined: 6th Dec 2019
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Posted: 11th Dec 2019 19:18
Hold up, I just realized that there's an automated solution to this...
Someone already did the hard part for us:
3ds:
http://mycreativedaddy.com/how-to-reduce-polygon-count-in-3ds-max-easily/
Blender:
https://m.all3dp.com/2/blender-how-to-reduce-polygons/
BraindeaD
11
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Joined: 30th Mar 2008
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Posted: 12th Dec 2019 05:20
Hey! thank you, SolaraV.
I'll try to use, mainly blender method. A few days ago, I tried to reduce the polys with fragmotion but it doesn't work for me (or I don't know how use it correctly), so I'll try with Blender.
Thanks for you help.
SolaraV
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Joined: 6th Dec 2019
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Posted: 12th Dec 2019 08:12 Edited at: 12th Dec 2019 08:14
Happy to help!
In fragmotion select the mesh from the tree by double clicking it, the mesh should turn red, and then click "Face" from toolbar,
Then select "reduce face count
set any max angle greater than your maximum vertices angle that is present before the reduction and hit ok,
, then at the bottom output window it will tell you how many vertices it removed
",

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BraindeaD
11
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Joined: 30th Mar 2008
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Posted: 13th Dec 2019 14:16
Many thanks, SolaraV, I'll try again with Fragmotion as soon as I can.

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