vertices describe the points in the 3 dimensional space. The indices describe which points (vertices) are connected as faces. Mostly they are triangles. So three points which are connected with each other. In a few cases they are quads. So four points that are connected.
Vertices can be referenced several times via the indices.
So you can describe a cube with 8 vertices. The areas for the cube with 12 triangles. That would be 36 indices (12 triangles á 3 indices). But be careful if the vertices also have associated texture coordinates and normal ones, it can get complicated with texturing and rendering light effects.
Therefore for faces that use the same vertices but point in different directions (cubes) the same points will be generated multiple times. Since each vertice usually has only one texture coordinate and has a normal one.
I hope this helps and that I didn't misunderstand you.
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