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Newcomers AppGameKit Corner / Finding Spirtes, Backgrounds, and Other Images

Author
Message
Cecebeans85
User Offline
Joined: 3rd Dec 2019
Location:
Posted: 8th Dec 2019 02:00
Does everyone create their own sprites and backgrounds? Or do you get the images from somewhere specific?
Virtual Nomad
14
Years of Service
Recently Online
Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 8th Dec 2019 06:42 Edited at: 8th Dec 2019 06:42
lots of free stuff here: https://opengameart.org/ including kenney assets which are good for props/testing, at least.

and, itch.io is a good source for free and paid-for assets.

those should get you started.

DannyD
2
Years of Service
User Offline
Joined: 29th Aug 2017
Location:
Posted: 8th Dec 2019 07:22
I like these guys, free and paid

https://craftpix.net/

$29 per year....

PSY
Valued Member
3
Years of Service
User Offline
Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 8th Dec 2019 12:23 Edited at: 8th Dec 2019 12:24
Depends...

I regularly use AppGameKit Giant Asset Pack 1 and 2
Also, I'm always looking for Indie GFX Bundles on www.humblebundle.com and on Steam
Sometimes I just search the web for free stuff
What I don't find, I create myself


PSY LABS Games
Coders don't die, they just gosub without return
vennis73
3
Years of Service
User Offline
Joined: 12th Sep 2016
Location:
Posted: 14th Dec 2019 21:03
Be aware of the license, even for the "free".

Some "free" open-source license require you to make your own software open-source too, some other just ask you for some credits and mentioning the license. And in some cases it's free for anything.

Opengameart.org has some licenses explained
https://opengameart.org/content/faq#q-proprietary

So when you're planning to go live with things, make sure you know what art-work you got from what resource and what license it is.

Just to make sure you won't get into trouble in future.
smerf
14
Years of Service
User Offline
Joined: 24th Feb 2005
Location: nm usa
Posted: 21st Dec 2019 04:30
i create all original textures sprites and models and use blender or paint for most of it. sometimes i cheat and use open source textures. no worries on copyrighted materials in a published game that way.

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