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`object normal vector
set Vector3 Vector3(1),Normals.x,Normals.y,Normals.z
`add sphere vectors
set Vector3 Vector3(2),SphereRayCast(r).x,SphereRayCast(r).y,SphereRayCast(r).z
add vector3 Vector3(1),Vector3(1),Vector3(2)
normalize vector3 Vector3(1),Vector3(1)
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