In my shader i require to get the actual position (roughly)
I am using gl_FragCoord for this. It seems that on PC the origin (0,0) is top-left and on IOS the origin is bottom-left ?
I simplified my shader for debugging reasons just to make the pixel red if it matches and green if not. In this case i hardcoded a check on the y position.
And as you can see on IOS it's green at the top, and on PC it's red. The size of the colored parts is not important at this moment.
Took me a while before i understood why my shader wasn't doing what i was trying to do.
I'm new to shaders and just a starter with AGK. Hope someone can explain this to me or tell me what i'm doing wrong.
IOS

PC