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roundedFPS = Round( ScreenFPS() )
if (roundedFPS > 0)
PerformancePercent = (60 / roundedFPS)
PerformancePercent = 1
if cycle < update_interval then exitfunction
cycle = 0
draw stuff etc.
if (ScreenToDisplay <> PlayingScreen)
if ( mod(FrameCount, FrameSkipWhenPlaying) = 0 )
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