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AppGameKit/AppGameKit Studio Showcase / crazyDrivers (iOS/Android)

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Mendo
7
Years of Service
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Joined: 13th Nov 2016
Location:
Posted: 18th Jan 2020 23:58
Hi everyone,
this is the first game created with AppGameKit Studio.
I decided to create a 2d car racing game inspired by the 80's "Crazy Rally" arcade game. It was very difficult to manage the resources available from mobile devices but I managed to make everything work.
I hope you like it and I'd like to get feedback from programmers!

Thank you all.

crazyDrivers iOS

crazyDrivers Android

crazyDrivers Amazon: coming soon
Virtual Nomad
Moderator
18
Years of Service
User Offline
Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 19th Jan 2020 02:40 Edited at: 19th Jan 2020 03:24
very professional offering, mendo. nice job

the hostess art doesn't quite fit the rest of the game, in my opinion, but overall graphics and play are nice and tight.

i'm curious as to what requires a 75+ MB install? it seems like a lot to me but i don't install many games on my (older android) phone.

otherwise, it's a little tough to enter the 3 high score initials on my smaller screen and i see room to have larger hit checks on the up/down arrows, but everything else felt "just right".

good work and thanks for sharing!

obligatory screenshots:

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blink0k
Moderator
11
Years of Service
User Offline
Joined: 22nd Feb 2013
Location: the land of oz
Posted: 19th Jan 2020 19:30
Nice. Very slick
Mendo
7
Years of Service
User Offline
Joined: 13th Nov 2016
Location:
Posted: 20th Jan 2020 12:06
Thank you!

@Virtual Nomad
-hostess : thanks for the feedback, unfortunately there was no time to define it better, for the next project I will try to improve it.
-75+ MB: I used a custom system to encrypt resources based on memoryblocks ... (and I know, they are huge). Again there was not enough time to optimize it. For the next project I am already developing a new system that reduces all resources (encrypted) by one third and increasing the loading speed by three times even on slow devices.
- Record: I increased the size of the buttons: now they are clicked without size problems, thanks for the feedback!

Today I updated the Apps with the new fixes.

Thanks, your feedback is vital!
blink0k
Moderator
11
Years of Service
User Offline
Joined: 22nd Feb 2013
Location: the land of oz
Mendo
7
Years of Service
User Offline
Joined: 13th Nov 2016
Location:
Posted: 21st Jan 2020 10:45
I did some tests by zipping the files but the loading times were unacceptable.
Mendo
7
Years of Service
User Offline
Joined: 13th Nov 2016
Location:
Posted: 2nd Feb 2020 23:22
Hi,
Sorry, encryption with memory banks was the old system, the crazyDrivers release already uses part of the new encryption technology and the graphics are at maximum compression.
The dimensions of about 80mb of APK / IPA are for all the graphics used for the game.
If you want to have an idea of all the graphics that I have used in the game, visit the official website: https://zero39.com/crazyDrivers.
DavidAGK
AGK Developer
10
Years of Service
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Joined: 1st Jan 2014
Location:
Posted: 3rd Feb 2020 15:51
Looks super slick! Will give it a download!
PSY
Developer
7
Years of Service
User Offline
Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 3rd Feb 2020 16:05
Damn I need a new phone Oo


PSY LABS Games
Coders don't die, they just gosub without return
Conjured Entertainment
AGK Developer
18
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 27th Feb 2020 23:17
Looks Great from the screenshots!

Wishing you the best of luck with your in-app sales.

The General Lee ?!?


Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
Mendo
7
Years of Service
User Offline
Joined: 13th Nov 2016
Location:
Posted: 29th Mar 2020 15:14
Thanks Conjured Entertainment,
General Lee is a tribute to the legendary 80-90s
Xaby
FPSC Reloaded TGC Backer
17
Years of Service
User Offline
Joined: 17th Apr 2007
Location: Berlin
Posted: 9th Apr 2020 09:45
Is there any chance, this could run on Android 4.1 and maybe would have gamepad controller input? So it could run on the OUYA or nVidia ShieldTV?
Loktofeit
AGK Developer
15
Years of Service
User Offline
Joined: 21st Jan 2009
Location: Sarasota, FL
Posted: 9th Apr 2020 15:13
Nice!

"Installs 1,000+" <-- even nicer!
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Conjured Entertainment
AGK Developer
18
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 11th Apr 2020 15:33 Edited at: 11th Apr 2020 15:46
Quote: ""Installs 1,000+" <-- even nicer!"

Most impressive. (that is a lot of downloads for just a few months)

Hopefully most of them will spend a few bucks on the in app purchases.

It looks like driving games might be a great idea, as long as they are top quality like this one.

Quote: "-75+ MB: I used a custom system to encrypt resources based on memoryblocks ... (and I know, they are huge). Again there was not enough time to optimize it. For the next project I am already developing a new system that reduces all resources (encrypted) by one third and increasing the loading speed by three times even on slow devices."

Sweet

Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1

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