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Android / 30 Frames Per Second Vs. 60 Frames Per Second - Mobile Battery Consumption?

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Joined: 15th Mar 2017
Location: Long Island, New York, United States, Earth
Posted: 30th Jan 2020 00:25

Just wondering if using 30 FPS instead of current 60 FPS would significantly improve battery consumption?
Let us know, thanks!

Fallen Angel Software
Video Game Design Studio
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Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 1st Feb 2020 11:50
An app running on 60 fps will consume more power than running on 30 fps.
How much exactly depends on several factors, inlcuding the phone itself.

Just fully load your phone and run your app on 60 fps for like 2 hours.
Note the battery level, recharge and repeat on 30 fps.

Coders don't die, they just gosub without return
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Joined: 10th Feb 2004
Location: Essex, UK
Posted: 10th Feb 2020 20:11
You could implement a "Battery Saver Mode" in your settings menu. I do this in my Zombie RPG game - reduced frame rate, lower quality shadows and no anti-aliasing to help battery last longer.
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Joined: 17th Mar 2020
Posted: 13th Apr 2020 03:38
Hello! I tried comparing fps 30 and 60 by playing some apk games. And I will give you advice not to use 30 frames per second because its battery consumption is less than 60 frames per second but makes the gaming experience worse due to lag.

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