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Android / 30 Frames Per Second Vs. 60 Frames Per Second - Mobile Battery Consumption?

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JeZxLee
2
Years of Service
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Joined: 15th Mar 2017
Location: Long Island, New York, United States, Earth
Posted: 30th Jan 2020 00:25
Hi,

Just wondering if using 30 FPS instead of current 60 FPS would significantly improve battery consumption?
Let us know, thanks!

Jesse
JeZxLee
Fallen Angel Software
Video Game Design Studio
http://www.FallenAngelSoftware.com
PSY
Valued Member
3
Years of Service
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Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 1st Feb 2020 11:50
An app running on 60 fps will consume more power than running on 30 fps.
How much exactly depends on several factors, inlcuding the phone itself.

Just fully load your phone and run your app on 60 fps for like 2 hours.
Note the battery level, recharge and repeat on 30 fps.




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Coders don't die, they just gosub without return
CJB
Valued Member
16
Years of Service
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Joined: 10th Feb 2004
Location: Essex, UK
Posted: 10th Feb 2020 20:11
You could implement a "Battery Saver Mode" in your settings menu. I do this in my Zombie RPG game - reduced frame rate, lower quality shadows and no anti-aliasing to help battery last longer.

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