Evenin All.
Woundering if soeone can assist, I have writing some code that relies on detecting the user pressing / holding a sprite on the screen. When I get use GetPointerPressed / hitsprite sometimes it does work sometimes it doesn't or require many taps.... both screen and mouse.
Here is my code:
do
game_sync()
if button_released = 1
if GetPointerPressed() = 1
hitsprite=Getspritehit(GetPointerX(),GetPointerY())
print ("CLICKED")
print (hitsprite)
if hitsprite = game_stop_button
spinrate = 0
button_released = 0
endif
endif
endif
if GetPointerReleased() = 1
spinrate = 5
button_released = 0
endif
spin_sprite(game_die_1,spinrate)
*/
Sync()
loop
Has anyone else experianced this / how did you slve it?
Thanks for reading..
Regards
Colin.