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AppGameKit Studio Chat / [SOLVED] [AGK-Particle Editor] how to make the particles visible but not interfere with the 2D game process?

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AmarJSB
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Posted: 18th Feb 2020 13:15
I use the AppGameKit particle editor in 2D games and in the background of the game I attach the particles that I made with the AppGameKit Particle editor.

but when I start the game I can't touch any menu when I put particles in the game.

is there any code that can make the particle visible but does not interfere with the game process?

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fubarpk
Retired Moderator
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Playing: AGK is my friend
Posted: 21st Feb 2020 06:15
can you provide some source that demonstrates the problem

fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk
blink0k
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Posted: 21st Feb 2020 06:44
psychoanima
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Posted: 21st Feb 2020 13:10
a bit off topic but since you are using particle editor, is it possible to attach particle to 2d sprite?
GaborD
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Posted: 22nd Feb 2020 01:12
I have thought about adding a functiion that lets you render an effect into a rendertex, something along the lines of gpup_addEffect2D(id, texture size) and gpup_updateEffect2D(id) to have full control over the updates. You could then use the texture on either geometry or on a sprite. Would make using the 3D effects in sprite based games much less hassle.
AmarJSB
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Posted: 22nd Feb 2020 01:56
This post has been marked by the post author as the answer.
has been resolved, here's the code
thank you all for helping
AmarJSB
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Posted: 24th Feb 2020 08:14
@GaborD
wow very good idea, i will wait for that update
Thank You

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