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AppGameKit Studio Chat / How to setup CodeBlocks with Tier2 libraries?

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Zigi
14
Years of Service
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Joined: 5th Jul 2009
Location:
Posted: 22nd Feb 2020 13:36
Hi.

I'm only getting started with C++ and I'm using Code::Blocks IDE because it is cross platform, light weight and fast.
I learned the basics of C++ including some OOP, I did write some simple terminal and GTK applications and now I would like to move on to games.
After looking through all the options available for C++, I decided I would like to use AppGameKit Studio Tier2 libs, but I have no idea how to set this up. I did link the libs in the project setting but I'm only getting an error message saying header files are missing when I try to build it which is true but I can not find those header files anywhere in the Tier2 folder of Studio.

Of course I can go and use VS, but it is extremely heavy on my system, takes about 15 minutes to launch, an other 10 minutes to open a project and an other century to compile and run and my CPU runs at 100% and the fans are very loud. Really annoying so I would like to stick with Code::Blocks.
If not Code::Blocks then I am also considering VS Code if anyone would have any idea how to set that one up with AppGameKit would be great.

I would appreciate any help.
Thanks.

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