I have two small questions - so small that i don't think they're worth separate topics
So here i go; do you know what is up with collision modes? I know that collisionmode=0 is box collision - the most simple and best for optimisation, but what are others?
And second is about optimisation in level design - i know, that fpsC separates parts of the level by rooms, but im wondering what is better way to do that - are single walls good enough or its better to surround level with whole segment? Maybe this isn't very enlighten question ;p but i was just wondering, becouse on diffrent example levels i've seen it done both ways, and i was wondering which is better