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AppGameKit Studio Chat / [SOLVED] Auto Save In Studio IDE?

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GreekToMe
14
Years of Service
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Joined: 27th Oct 2009
Location: Colorado
Posted: 29th Mar 2020 16:26
What am I missing here?
I noticed (with a bit of frustration) that when you make a code change and compile or run the project (for testing or for a new "look", the main.agc in this case, gets updated without warning. Therefore unless I make a copy of the file before I start making code changes, I am doomed. I find it difficult making changes and not having control at which point the IDE wants to make a "save".
Is this part of the Studio documentation which I missed somehow? If not, is it intentionally made this way? Anyone else has the same complaint/observation ?

Cheers!

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Raven
19
Years of Service
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 30th Mar 2020 17:01
AppGameKit doesn't support Source Control., so yeah... when you build it is going to save the source then compile it.
You'll see this behaviour in ALL Editors without Source Control Enabled.

While I'd love to see it added to AppGameKit (especially for Team Projects, where you want multiple people working from a common codebase)... I'm not going to hold my breath on that.
Mind beyond that, keep in mind that there is no AutoSave that occurs... so if you don't compile in a while then it isn't going to Autosave the Source.
The Undo Queue isn't affected though.
GreekToMe
14
Years of Service
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Joined: 27th Oct 2009
Location: Colorado
Posted: 31st Mar 2020 21:06
Looks like I will have to change the way I do things. It's OK, as long as I know. Thanks for the response!
Cheers!
smerf
19
Years of Service
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Joined: 24th Feb 2005
Location: nm usa
Posted: 14th Apr 2020 19:57
yeah undo is your friend

GreekToMe
14
Years of Service
User Offline
Joined: 27th Oct 2009
Location: Colorado
Posted: 15th Apr 2020 13:09
This post has been marked by the post author as the answer.
@smerf. Yeah, getting used to it. Actually, I have some sort of backup keeping tabs on changes. Still don't like the way AGKS it works.
Cheers!

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