Hi Kevin.
Quote: "In my app whenever they tapped on the fake editbox it cleared whatever they had previously typed, because it wasn't possible to position the cursor and delete/edit parts of their text."
Yeah this is the main problem. i actually managed to do Right to left input in a simple Edit Text after each key pressed (android keyboard) i move the cursor to the left. Also tried to use SetEditBoxScissors to make it feel like you are typing from the most right designated.
But i Could not get the chars erased if needed thought of many solutions non seem to be working good not even in PSUEDO code...
But we do have a Scene Editor.. so if i am going to use a Text object somehow.. i will build a new Keyboard where you press buttons with the Hebrew Letters as they are by that just not using the normal AppGameKit input at all. Unless that is if Paul or someone will make it possible to "SetEditBoxRTL(editBoxId,val as integer)" where val 0 is the normal and 1 is , this could really benefit me, but until that is accepted to do , i will just a small Hebrew Key board and use a Text Object and when you press a letter it will simply add a "letter" to the searchString then i could search by that.
The most exciting thing i am intrigued by that is that i will be able to use 3D/ or 2D sprites and shaders on that keyboard also Tweens, it is going to be incredible. will show it off later on.
PS
I have already build a Hebrew Keyboard in AppGameKit but its on my old computer and cannot access it right now, and back then it was made in AppGameKit not AGKS , so AGKS is going to simplify it by a lot
Thanks for the comment and for your time