So i am trying to figure out
if I have a scene which is based on a resolution of some kind how can i use it on multiple devices if the resolutions are not the same.
like i get it , just use VirtualResolutions...
but then.. what if i want the Virtual Resolution and the DeviceMAxWidht and MaxHEight to be the same. so actually no virtual resolution at all. just Devices original Width and Height. (I actually find it better to play with like this on multiple devices also with HTML 5 export and WIndows)
now, since i am Using SceneSetup funciton should i revoke this command at the start of including my scene as it does change the resolution ,
Like if the Device Width and Device Height is xxxx X xxxx and the base res for the scene is xxx X xxx , should i set all sizes of sprites and positions and i think that is it (just with Text etc the same all 2d objects)
devW = getDeviceWidth()
devH = getDeviceHeight()
sceneW = taken from the sceneFile
sceneH = take from the sceneFile
newW# = devW/sceneW
newH# = devH/sceneH
setSpriteScale(sprFromScene, 1.0 * newW#, 1.0 * newH#)
setSpritePOsition(sprFromScene, getSpriteX(sprFromScene)*newW#,getSpriteY(sprFromScene)*newH#)
etc..