TamBam.
SetPhysicsDebugOn()
sprite=LoadSprite("img.png")
SetSpriteOffset(sprite, 0, 0)
SetSpriteShape(sprite,3) //3=polygon
SetSpritePhysicsOn(sprite,1) //1=static
point=22
SetSpriteShapeChain(sprite, point, 0, 0, 0 , 0, 1 )
SetSpriteShapeChain(sprite, point, 1, 0, 90 , 0, 1 )
SetSpriteShapeChain(sprite, point, 2, 0, 92 , 88, 1 )
SetSpriteShapeChain(sprite, point, 3, 0, 104 , 161, 1 )
SetSpriteShapeChain(sprite, point, 4, 0, 130 , 236, 1 )
SetSpriteShapeChain(sprite, point, 5, 0, 160 , 310, 1 )
SetSpriteShapeChain(sprite, point, 6, 0, 216 , 375, 1 )
SetSpriteShapeChain(sprite, point, 7, 0, 266 , 430, 1 )
SetSpriteShapeChain(sprite, point, 8, 0, 330 , 481, 1 )
SetSpriteShapeChain(sprite, point, 9, 0, 400 , 525, 1 )
SetSpriteShapeChain(sprite, point, 10, 0, 482 , 538, 1 )
SetSpriteShapeChain(sprite, point, 11, 0, 560 , 540, 1 )
SetSpriteShapeChain(sprite, point, 12, 0, 562,628, 1 )
SetSpriteShapeChain(sprite, point, 13, 0, 458,621, 1 )
SetSpriteShapeChain(sprite, point, 14, 0, 368,599, 1 )
SetSpriteShapeChain(sprite, point, 15, 0, 279,555, 1 )
SetSpriteShapeChain(sprite, point, 16, 0, 208,500, 1 )
SetSpriteShapeChain(sprite, point, 17, 0, 138,432, 1 )
SetSpriteShapeChain(sprite, point, 18, 0, 81,357, 1 )
SetSpriteShapeChain(sprite, point, 19, 0, 40,261, 1 )
SetSpriteShapeChain(sprite, point, 20, 0, 17,181, 1 )
SetSpriteShapeChain(sprite, point, 21, 1, 5,91, 1 )
do
Sync()
loop