thanks, but i trying to go to the most simple way to do this... and is crazy, this is crazy!
In 3D soft i need to put diferent materials to all objects to getchilds in agk.
but in other side, you need to get the less textures, so, ok, i make a 1 texture for all parts of my plane, but i need to make 1 material for each objects, because if not, when i loadobjects, all mesh with the same material are load like a same mesh child.
so, the solution is have a very huge amount of materials with the same propertys to have childs?
this is crazy. very crazyyyyy
if i make a car, i need to put 4 tires material to have 4 wheels?
this thing about loadobjects must be more flexible, more easy and intuitive..
i don't understand why AppGameKit with the powerfull 3D tools don't do this more easy for users.
i have 2 weeks trying to load my airplanes, i export in diferents format, i try users functios to load my 3d files... and allways in someplace there is a dark hole.
i can tell you, split in 3d archives file for elements or childs is not a good solution, sometimes is good, but is no the usual and correct way to work.
the ideal is, 1 3d file, textures in the directory, childs, with pivots, mesh parent info.
i don't see 1 solution for this topic, i see very users trying to fix this issue.
i think for me is a matter of time to find a solution to avoid this problem, but, why is so dificult?, when ALL agk things are so easy this thing about 3d files is a nighmare!!!
sorry my way to say this, but im very frustrated, i have many progress in all things with agk exept this one.