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Newcomers AppGameKit Corner / [SOLVED] Testing Radar

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Joined: 21st Feb 2020
Location: Australia
Posted: 28th May 2020 14:27 Edited at: 20th Jun 2020 20:01
Hi folks, I started making a little 3d space shooter game.
I put together a radar and targetting setup for the first time and it would be great if it could be tested on different computers to see if it works or not.
If you give it a test then please let me know your screen width and height. It's displayed on screen.
Also, the green dot should be able to move all around the radar display and hopefully will not move outside the border.
With this type of radar, if the dot is near any outer edge then the target is behind you.

Never play leap frog with a unicorn.


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Years of Service
User Offline
Joined: 10th Jul 2003
Location: Yorkshire
Posted: 29th May 2020 15:57 Edited at: 29th May 2020 15:57
This post has been marked by the post author as the answer.
Since all you want is to ensure this works on different sized screens, you don't need anyone else to test it. You can do that yourself by setting a VirtualResolution and a WindowSize.
In fact, you'd get much better results testing it yourself because you can test every possible resolution and even ones that don't exist on real devices.
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Joined: 21st Feb 2020
Location: Australia
Posted: 29th May 2020 16:29 Edited at: 29th May 2020 16:56
Hey thanks Scraggle, that works a treat. That's going to come in so handy.

My daughter even told me to put this in and it still worked. lol

// SetScissor(0,0,0,0)
I'm a time traveller from 40 years ago. You'll never guess how long it took to get here.

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