I'm playing around with the particle editor and can get a simple demo working in its own project, but I'm trying to shoe-horn it into something existing and can't seem to get any Active Objects at all. Question is if anyone has noticed a conflict I could look for?
My existing program has multiple screens and levels, I've gone so far as to comment out all other file includes and calls to subroutines - its as stripped down as possible, should be just showing a black screen with a particle beam and the number of active objects - but there are a lot of other files and assets in the project. Could anything existing cause conflicts with bringing a particle in using the inc_gpup.agc commands?
Thanks!
Edit - got my Active Objects going. They don'y appear correctly but I'll keep plugging away.