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AppGameKit Studio Chat / GetPhysicsSolveTime()

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blink0k
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11
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 17th Jun 2020 23:53
It appears that 2D physics GetPhysicsSolveTime() reports up to a tenth of a second regularly even though there is no 2D physics occurring at all
Bengismo
6
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Joined: 20th Nov 2017
Location: Yorkshire, England
Posted: 17th Jun 2020 23:58 Edited at: 17th Jun 2020 23:59
As per the documentation, the time is in milliseconds.

0.1ms = 0.0001 secs = 1/10000th of a second. Nothing to be worried about.
blink0k
Moderator
11
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 18th Jun 2020 00:16
My bad. I had it confused with GetPhysicsTime()

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Bengismo
6
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Joined: 20th Nov 2017
Location: Yorkshire, England
Posted: 18th Jun 2020 11:09
It caught me too .....pretty much all of the other time and bench-marking functions give a time in seconds so it is a bit of an odd one out.

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