Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Showcase / [X9] Project M.I.K.U.T.

Author
Message
ScooT9
3
Years of Service
User Offline
Joined: 29th Mar 2017
Playing: Terrorist Takedown 2 (a really cool game)
Posted: 24th Jun 2020 14:37 Edited at: 9th Jul 2020 17:08

A Game by cambreaKer (a.k.a ScooT9 that's a really bad name)

Story: A terrorist organization named "T.F.A." is planning a big operation that will definitely not be good. You play as "Bravo 1", a spec ops operative that was sent into a T.F.A. warehouse to find plans for the terrorists' operation. So basically - take down lots of terrorists (hehe) and find plans.

Description: Project M.I.K.U.T. is an FPS in which your goal is basically to kill all enemies and locate the level's exit, of course there will be other tasks in the way, such as grabbing documents, killing a special enemy, etc. The game will have 10 levels full of action and surprises, set in locations like
ice cold snowy terrain, terrorist camps, bases, underground tunnels, and more! The game will also have 9 weapons of destruction, from a crappy pistol, to a grenade launcher, to light machine guns! I hope you will enjoy the game!

UPDATE - I am remaking the whole thing, the 3 level demo wasn't just good enough, so i hope you'll like the new version!
UPDATE 2 - The new 1 level beta is now released! Check it out and tell me what you think!

Here's some gameplay footage from the new level 1:


And some screenshots from the new 1 level beta!

[



DOWNLOAD THE BETA
The 1 level beta is only available in english language
https://drive.google.com/file/d/1iZ7zWm1lCVg8NZJJ0G0yE3xuF9bLt7h3/view?usp=sharing

WARNING - OUTDATED, Download the demo!
So what are you waitin' for, soldier? Take down those terrorists!

The OLD 3 level demo is available in 2 languages:
ENGLISH: https://drive.google.com/file/d/1S3McmDvcSraekFKM6_73N8Sn_-eI7UIk/view?usp=sharing
POLISH: https://drive.google.com/file/d/1uLcOHjF7wFOTo3oIokqf1wvrjEWUtZYP/view?usp=sharing
hi, i'm a random guy who's making random games with random game engines for random reasons
Ghost_LOL
1
Years of Service
User Offline
Joined: 20th Jan 2019
Location:
Posted: 26th Jun 2020 00:36
I finished it, but it wasn't easy... and I think you got a lot to learn.

Right now it looks like some of my first FpsC projects. Every level is illogical maze of empty corridors and big rooms decorated by some stock boxes (or scifi items, but still...). Lots of random lights without sources. Guns got no recoil, no ironsights, no custom sounds. There are almost no healthpacks, so player can't run and gun unless he know all enemies positions. Custom loading screens are nice, and I appreciate your effort to do 2 languages, but when it comes to gameplay, graphics or level design its as generic and uninspired as FpsC game can get.

Ps: I think you forgot to put the key in second level and therefore demo can't be finished. I went to the scriptbank folder and switched door scripts, so I got to see 3rd level
ScooT9
3
Years of Service
User Offline
Joined: 29th Mar 2017
Playing: Terrorist Takedown 2 (a really cool game)
Posted: 26th Jun 2020 11:29
Thanks for playing my game!
This game is a little crappy side project, so it's not going to have as much effort as my other games such as Kulfonom.
- The random lights thing is because the maps aren't really finished, they are just drafts so i can see if the combat is fun or not.
- The reason guns have no recoil and ironsights is because this game uses an earlier version of FPSC, just to make the game a bit more different than Kulfonom. Also, not every FPS needs ironsights.
- No custom sounds? I have included custom sounds for guns and the NPCs, so maybe you didn't notice.
- Almost no healthpacks. I should've done more testing, i just didn't want to make the game TOO easy, but i'll put a bit more of them in a next demo version.
Also there is a key in the 2nd level, it shows up for me. I guess it's just an FPSC bug or something.
hi, i'm a random guy who's making random games with random game engines for random reasons
ScooT9
3
Years of Service
User Offline
Joined: 29th Mar 2017
Playing: Terrorist Takedown 2 (a really cool game)
Posted: 29th Jun 2020 18:58
OK so i just thought of completely remaking this whole game, the original demo wasn't really that great (but still better than my unpublished game Galactic Hardware 2 from 2015) and i want to improve it, so i figured that remaking the whole thing will be the best idea.
hi, i'm a random guy who's making random games with random game engines for random reasons
ScooT9
3
Years of Service
User Offline
Joined: 29th Mar 2017
Playing: Terrorist Takedown 2 (a really cool game)
Posted: 30th Jun 2020 00:37
Here's a new screenshot of M1L1 (Mission 1, Level 1)
hi, i'm a random guy who's making random games with random game engines for random reasons
ScooT9
3
Years of Service
User Offline
Joined: 29th Mar 2017
Playing: Terrorist Takedown 2 (a really cool game)
Posted: 1st Jul 2020 20:36
Level 1 Footage has been released on Youtube, check it out:
hi, i'm a random guy who's making random games with random game engines for random reasons
sman512
5
Years of Service
User Offline
Joined: 28th Nov 2014
Location: Russia
Posted: 2nd Jul 2020 15:41 Edited at: 2nd Jul 2020 15:42
Your demo-game a little remind me the "Delta Force" for ps1!
GS
Ghost_LOL
1
Years of Service
User Offline
Joined: 20th Jan 2019
Location:
Posted: 2nd Jul 2020 17:33
Your new snow level looks really nice and playable, way more creative than previous ones Good job
ScooT9
3
Years of Service
User Offline
Joined: 29th Mar 2017
Playing: Terrorist Takedown 2 (a really cool game)
Posted: 8th Jul 2020 17:16
sman512 yeah the first level was inspired by the first level from Delta Force Urban Warfare for PS1, so you're not wrong.
Ghost_LOL Thanks a lot! I hope you will enjoy the new beta demo release that will come out soon!

Here's a new screenshot of level 1:
hi, i'm a random guy who's making random games with random game engines for random reasons
ScooT9
3
Years of Service
User Offline
Joined: 29th Mar 2017
Playing: Terrorist Takedown 2 (a really cool game)
Posted: 9th Jul 2020 17:09
UPDATE: The 1 level beta is now released! Check it out and tell me what you think, link is in the OP.
hi, i'm a random guy who's making random games with random game engines for random reasons
sman512
5
Years of Service
User Offline
Joined: 28th Nov 2014
Location: Russia
Posted: 9th Jul 2020 18:15
So, if this level would not have been inspired by "Delta Force", then I would be wrong!? (never mind, this is just a joke)
GS
sman512
5
Years of Service
User Offline
Joined: 28th Nov 2014
Location: Russia
Posted: 9th Jul 2020 18:39
ScooT9, You fooled me, in a trailer you show that we can trow a tv in a fire but in final level tv is static! Its like E3 Trailers. =)
Overall level is nice but why the terrorists are in ww2 nazy army form this is some kind of nazy terorists? Oh and i liked moment when terrorists explode the wall and when i go inside i find denomite there.
GS
ScooT9
3
Years of Service
User Offline
Joined: 29th Mar 2017
Playing: Terrorist Takedown 2 (a really cool game)
Posted: 9th Jul 2020 18:45
I had to change the tv to be static because when shaders are turned on and the tv is dynamic it looks messed up and weird, also i didn't mean to make the terrorists look like nazis, but you can imagine they could be.
hi, i'm a random guy who's making random games with random game engines for random reasons
sman512
5
Years of Service
User Offline
Joined: 28th Nov 2014
Location: Russia
Posted: 9th Jul 2020 18:56
You know i do!
GS
Ghost_LOL
1
Years of Service
User Offline
Joined: 20th Jan 2019
Location:
Posted: 9th Jul 2020 19:36
I've just finished new demo Here's some my thoughts:
This snow level is actually really big (and a bit heavy for the engine - check your textures, lots of them are really big and consume performance)
Nice effect with that breaking wall, and also good idea to put secret room on a map
I think enemies got too much health, it can take more than half a mag to take out just one basic bad guy which can be a bit annoying.
Clearly not every area in this level was made witch the same attention to detail - starting area looks very nice and atmospheric, but some corridors and rooms near the end of the level look randomly thrown together.
That wermaht enemies feel little out of place in modern environment, but - whatever maybe they travel in time
Overall its nice and fun to play, and of course a HUGE step forward from last demo

PS: what happened to announced Kulfonom demo?
ScooT9
3
Years of Service
User Offline
Joined: 29th Mar 2017
Playing: Terrorist Takedown 2 (a really cool game)
Posted: 9th Jul 2020 20:13
I have originally planned the level to be much bigger (one more building to explore) but then the game's performance started to drop, and the level started to exceed FPSC's memory limit, so i cut that section.
I want to put at least 1 secret area in every map for this game, and that breaking wall to reveal the secret was inspired by your game "Game the game 2".
I have been thinking about lowering the enemies' health or increasing weapon damage, but i didn't want to make the game too easy, but the game is already a bit hard enough since the ai has some bugs like shooting through solid entities or open doors.
Well i didn't want to put TOO much detail into the rooms, and i also had FPSC's memory limit to worry about, so some parts of the level might seem undetailed.
The wehrmacht guys aren't supposed to be nazis, just terrorist guards, i tried to reskin them to look less like nazis but i guess putting that red armband on their texture made them look more like nazis.
Thanks a lot for the feedback and i hope you will enjoy the full game (when i'll finish it eventually)

Also i put Kulfonom on a hiatus, i figured out that the beta build i made wasn't that great. Also my other projects got in the way of making Kulfonom, so i think when i'm done with PM i'll bring back Kulfonom.
hi, i'm a random guy who's making random games with random game engines for random reasons
ScooT9
3
Years of Service
User Offline
Joined: 29th Mar 2017
Playing: Terrorist Takedown 2 (a really cool game)
Posted: 12th Jul 2020 12:04
Here's a new screenshot of level 2:
hi, i'm a random guy who's making random games with random game engines for random reasons

Login to post a reply

Server time is: 2020-07-14 21:08:48
Your offset time is: 2020-07-14 21:08:48