haha yeah i guess those quotes are confusing nomad . what i ment was i was using fixtoscreen before attempting to use physics. Yes im for sure sticking with setviewoffset().Blink
Quote: "My advice is not to use physics"
if i dont use physics whats some other ways to create an obstacle ? im testing something like this currently
if GetSpriteCollision(dummyp.id,car.id)=1
if getspritex(dummyp.id) < getspritex(car.id)
dummyp.x = getspritex(car.id)- GetSpriteWidth(dummyp.id)/2
endif
endif
SetSpritePosition(dummyp.id,dummyp.x,dummyp.y)