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AppGameKit Classic Chat / LOWREZJAM 2020 @ itch.io

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gosukiwi
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Posted: 17th Aug 2020 01:59
Just updated my game with that tag Great idea!
Virtual Nomad
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Posted: 17th Aug 2020 04:25 Edited at: 17th Aug 2020 04:26
@blink, how do we access in-game settings (i just saw the screenshot) ?

it took a minute to learn to [esc] from the splash screen. can you post some instructions on your itch page, otherwise? i feel i'm missing something or 2.
[My Itch.io Home] | [AGK Resource Directory] | [TGC @ GitHub]
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fubarpk
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Posted: 17th Aug 2020 05:29
i thought the selection should show other tracks greyed out that tricked me first time but i loved it and a fantastic effort for a solo creation in a jam

fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk
blink0k
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Posted: 17th Aug 2020 05:47
Quote: " how do we access in-game settings (i just saw the screenshot) ? "


S key or click on the Dot at bottom right or X on the joystick (From Splash Screen)

Quote: " can you post some instructions on your itch page"

Good idea. Will do
Conjured Entertainment
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Posted: 17th Aug 2020 14:21
You need to hit the link in its thread though, if you want to play real people too, and not all NPCs.

Itch.io doesn't host the PHP script, so it only can access the local files on its server, but if you go to my host then it will be running the PHP for multiplayer.

The link is in its thread. (I make one of those so I can access/review it better in a search later of my threads)

Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
Virtual Nomad
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Posted: 17th Aug 2020 23:26
first post updated with:
Update: find our Entries here: #LowRezJamAGK2020

CE, add the tag @ itch?
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blink0k
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Posted: 18th Aug 2020 05:02
Loktofeit : Wammy is the 3rd most rated game!!! Awesome!!
Virtual Nomad
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Posted: 18th Aug 2020 05:26 Edited at: 18th Aug 2020 05:35
i'm sure an undocumented spell was cast!

and, where do i find "most rated" info?

meanwhile, i'm taking a slight beating for using "rotated pixels". i never knew the term... just play it, FOR FUN!
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Loktofeit
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Posted: 18th Aug 2020 06:16

@blinkok, I saw and was like, WHOA! Judging from the comments, there are a lot of fans of those old school CRPG/rogue-likes.

@VN "rotated pixels" - it's because your app isn't running at 64x64; it is using blown up sprites and moving them in a 640x640 worldspace. The up side of your approach is that everything moves sooo much smoother. The down side is that it isn't a 64x64 game.


gosukiwi
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Posted: 18th Aug 2020 19:01
Congratulations Loktofeit!

Very original idea and great execution
Conjured Entertainment
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Posted: 18th Aug 2020 23:42 Edited at: 19th Aug 2020 00:11
Quote: "CE, add the tag @ itch?"

Yes

And, I had thought about adding some audio, but was too busy at the time.

Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
Virtual Nomad
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Posted: 19th Aug 2020 04:22 Edited at: 19th Aug 2020 04:31
Quote: "Wammy is the 3rd most rated game!!! ~blink0k
&
where do i find "most rated" info? ~VN"


Whammy's now at # 2 (i've finally used the pull-down and found it and, it's probably a lot to do with why i was pulled to the first page as a cohort ).

Loktofeit wrote: "it isn't a 64x64 game"

i get it now. but, it FELT like 64x64 (and i only use a circle, for the most part. IE, 3,216.99 px, give or take, so )

meanwhile,
VN wrote: "i hope to see AppGameKit represented during LOWREZJAM 2020"

i'm proud to stand alongside you all in this.

we covered a lot of ground (genres, styles, etc) carved our mark on the event, made "a few" strangers across this masked planet smile, and had fun doing it, which is all i'd hoped for

finally, while they were created for something a little different, i suppose, i believe they are most-appropriate here where we participated in a competition as a community, no matter how we end up ranking as individuals:


btw,
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fubarpk
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Posted: 19th Aug 2020 04:37 Edited at: 19th Aug 2020 04:40
@virtual nomad there is this kenney jam https://www.syntaxbomb.com/index.php/topic,8040.0.html now but goes for a month
blink is looking for a coder

fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk
blink0k
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Posted: 19th Aug 2020 04:55 Edited at: 19th Aug 2020 04:58
I certainly learned a hell of a lot doing this and it was very encouraging to have everyone contributing. I felt MUCH more motivated knowing you guys were in it too.
Thanks for the opportunity, thanks for the effort by everyone and excellent idea Virtual Nomad!!!
We need more of it!!

@fubes : They canned that jam and are running a different one now
fubarpk
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Posted: 19th Aug 2020 05:12
Quote: "@fubes : They canned that jam and are running a different one now"

Bugger

fubarpk on Itch...………...https://fubarpk.itch.io/
fubarpk on googleplay..https://play.google.com/store/apps/developer?id=fubarpk
gosukiwi
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Posted: 19th Aug 2020 05:16
It surely was fun. Fun making it, fun playing, fun knowing other people enjoyed it for a few minutes too Also hopefully we made AppGameKit more popular.

Quote: "I felt MUCH more motivated knowing you guys were in it too."


Same It did help a lot.
Virtual Nomad
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Posted: 19th Aug 2020 05:54 Edited at: 19th Aug 2020 05:57
i finally added a win version with high scores saved. better late than never?
[My Itch.io Home] | [#LowRezJamAGK2020]
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Conjured Entertainment
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Posted: 19th Aug 2020 13:45 Edited at: 19th Aug 2020 13:46
Quote: "kenney jam is this weekend. too soon?! i'm thinking about it... "


I had been looking at the No Video Jam, because it seems so different than the usual Jams in not requiring artistic skills. (where the graphics can slow many people down in jams)

I had not even given this 'genre' of games any thought prior to seeing that Jam, and it opened my eyes to a lot of things I had not considered in development before.

This kind of App would have much more purpose and merit than just a plain game, and it could showcase AppGameKit to a new group of dedicated developers.

No audio was my little game's big flaw in this one, and doing the No Video Jam would be a complete 180 degree turn, but I may not have the time right now to do another Jam.

However, I will be giving more thought to development of apps for the blind, and making all the voice clips so it is not dependent on any screen reader. (why it would be so time consuming)

If only our text to speech could work for Windows and HTML5 builds (not a request though, because Windows 10 has enough issues) , then it would be a snap.

With that said, I would probably have to get back into Android development for a task like that Jam, but I may have wait for their next one.

PS
Thanks for the new badge!!!

Not my choice of colors, but it does stand out.

Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
Loktofeit
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Posted: 19th Aug 2020 16:44
"I felt MUCH more motivated knowing you guys were in it too."
"Same It did help a lot."

Same here. It was fun to rally together as AGKers (the hashtag was a cool idea!) for this. It was the folks here that got me into the idea of participating.

Loktofeit
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Posted: 24th Aug 2020 01:17
HOT DOG landed Top 100 ( out of 369 entries) in 3 categories. Nice work!

Graphics #52
Overall #85
Gameplay #87


Virtual Nomad
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Posted: 24th Aug 2020 02:45
Quote: "HOT DOG landed Top 100"

very cool. nice work, blink0k!

i only rated 20 entries beyond our own & stuck to Web-playables: HotDog64 was my personal fav (ended up #26 overall), & Entitled Puppy was fun @ #10.

[My Itch.io Home] | [#LowRezJamAGK2020]
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blink0k
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Posted: 24th Aug 2020 04:30
Nice. Well done everyone!! We have to do this again!!!
gosukiwi
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Posted: 24th Aug 2020 16:05
Quote: "Nice. Well done everyone!! We have to do this again!!!"


Yes we do! Congratulation guys Great job. I still have lots to learn when it comes to designing engaging games!
Phaelax
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Posted: 3rd Sep 2020 14:11
@GarBenjamin, your character looks like skeletor!
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blink0k
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Posted: 13th Sep 2020 08:55
Virtual Nomad
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Posted: 14th Sep 2020 08:32
Quote: "This looks tasty"

320x240? i'm not sure i can handle that many pixels, but i'm interested in trying
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blink0k
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Posted: 15th Sep 2020 04:47
So 90s games;

Final fantasy 7
Doom
Street Fighter 2
Quake
Half-life
Super Mario World
Super mario 64
007 Golden Eye
Zelda
Wolfenstein
Metal Gear solid
Sonic
Duke Nukem 3D
Donkey Kong
Myst
Crash Bandicoot

It was a golden age!
Conjured Entertainment
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Posted: 15th Sep 2020 04:54 Edited at: 15th Sep 2020 05:02
Quote: "Donkey Kong"

1981


Quote: "It was a golden age!"

For consoles.... YES!

Quote: "So 90s games;"

Don't forget Micheal Jackson's Moonwalker

Oh wait a minute, on second thought, its okay to forget that one.

Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
blink0k
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Posted: 15th Sep 2020 04:58
Donkey Kong Country
Conjured Entertainment
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Posted: 15th Sep 2020 05:01 Edited at: 15th Sep 2020 05:11
Yeah, I had Arcade stuck in the brain.

Metal Slug

Metal Slug 2

Had some decent fight games then too ... Mortal Kombat (one of those would be fun) "Finish Him!"

The thing that looks tasty is the month long thing. (the relaxed pace is refreshing for a jam)

Was thinking Halloween theme would be nice for this with the timing of the event, but who knows.

Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
brunuu
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Posted: 16th Sep 2020 05:16
making pixel art based on games from that time is hard.
blink0k
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Posted: 16th Sep 2020 08:22
Rampage World Tour was made in 1997...you know you wanna do it!
Conjured Entertainment
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Posted: 16th Sep 2020 15:24 Edited at: 16th Sep 2020 15:31
I was actually thinking more along the lines of the fighter style.

Like the last jam, I want to be making something I could actually use on my current project if possible.

Was planning on using text based fight recaps for GQ to start, but also had thought about expanding that to a visual style replay of the action later.

A nice 2d fight for each one on one combat would be nice, of course the difference being PC vs NPC for the jam, and VPC vs VPC for GQ.

My 'VCP' is a virtual player character, which is like a mix of the traditional PC and NPC.

In other words, the player decides and constructs the AI behaviors for the VPC(s) that will be playing for them 24/7 when they cannot play live.

Goes back to the combat card concept and the idea of matching people for multiplayer without the need for real time or network player count limitations.

Coding things my way since 1981 -- Currently using AppGameKit V2 Tier 1
brunuu
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Posted: 17th Sep 2020 19:13

well, there are programs to convert images to pixel art of that style.

so I could cheat on making the graphics
blink0k
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Posted: 17th Sep 2020 21:35
Excellent! So you're in then?
brunuu
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Posted: 17th Sep 2020 21:45 Edited at: 17th Sep 2020 21:50
i will definitely try


this one also looks cool,
but it's only 72 hours to make a game, kind of tight
https://itch.io/jam/mini-jam-63-future
blink0k
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Posted: 17th Sep 2020 21:58
That's a clever idea for a jam. The limitation thing
brunuu
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Posted: 18th Sep 2020 05:01

The limitations have been revealed. Is to use a predefined palette
blink0k
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Posted: 18th Sep 2020 07:54
Ouch!
GarBenjamin
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Posted: 17th Oct 2020 17:43
I got game dev and just on-the-computer burnout so never finished the jam project.
Actually have done no dev outside my job for a couple of months now.

Anyway, I am looking forward to checking out everyone's submissions to that lowrez jam over the next month.
blink0k
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Posted: 17th Oct 2020 20:48
I'm currently in the process of re-rezing my entry. Couple more level to go and i should be done




fubarpk
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Posted: 18th Oct 2020 16:02
looking great blink

fubarpk on Itch...………...https://fubarpk.itch.io/
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Loktofeit
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Posted: 18th Oct 2020 16:08
OMG, yes! My kids really liked that game. Looking forward to the re-rezzed Hot Dog!
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