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AppGameKit/AppGameKit Studio Showcase / Carrier Command - Carrier behaviour and UI control

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nz0
AGK Developer
16
Years of Service
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Joined: 13th Jun 2007
Location: Cheshire,UK
blink0k
Moderator
11
Years of Service
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Joined: 22nd Feb 2013
Location: the land of oz
Posted: 7th Oct 2020 20:54 Edited at: 7th Oct 2020 20:55
Nice work. The water and wake are looking nice.
What is involved in your carrier mechanics?
nz0
AGK Developer
16
Years of Service
User Offline
Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 8th Oct 2020 00:14
There's no AppGameKit physics - it's custom.
So, there's buoyancy, rudder with max limits, centre of mass adjustments (ships have different COMs when going forwards/backwards), leaning over with high speed/high rudder etc.
Lower speeds allows better turning circles. Still need to add reverse and some tweaking though.
The water is from Janbo's shader pack, but I've had to add some extra stuff (with his help) regarding transparent textures (e.g. wake)
PSY
Developer
7
Years of Service
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Joined: 3rd Jul 2016
Location: Laniakea Supercluster
Posted: 13th Oct 2020 18:48
I really like the dark colouring. Very nice work nz0 !!


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