I love it, to be back for some reading in the board. And we get the yearly, sometimes monthly question: what is TGC doing and are they dead or what?
There is a discord now for AGK. Also I guess, because of the things ... like ... US votes a new president, UK will leave the EU ... or this pandemic thing ...
my target devices are the OUYA with Android 4.1 and OpenGL ES 2.0 and someday Raspberry Pi 3 and 4.
I cared for Game Guru MAX, but it gots delayed to next year. When I bought it, I thought, okay ... in September it is useable, I could wait half a year. ...
I like App Game Kit Studio, but sometimes I need to use App Game Kit 2, because some weired things may happen in the Android 4.1 export.
Also not all plugIns work fine like the VR-stuff.
I badly wanted the Sprite-Blending commands, but they are now only on AppGameKit Studio ... I guess, they have a new name because of Steam or what.
Or still don't know how to reach bigger user base.
I came from PureBasic, they (Fantasie Software) are developing PureBasic now for 20 years, and they also only 1 person and two helper friends.
https://en.wikipedia.org/wiki/PureBasic
It was a one-time and life-long update. Last big update:
5.72 LTS / March 30, 2020
The beta 5.73 is somewhat newer.
So yeah. I guess, there are also other ways to do things. But TGC is also no Epic Games or Microsoft, they don't have and also don't need big events.
As an artist, I would like to see some more support for more file formats, skeleton animations, texture compression.
As as programmer I want to build my own tools, but I don't want to do it from scratch. native GUI commands would be nice. Even Adobe Flash Profession with Action Script 3.0 had these build in.
So yeah, in some cases AppGameKit is 10 years back in development. In some cases it is exactly what I was looking for. No slow compiling. No advertising or login inside the engine.
No need to buy all stuff from an integrated marketplace to do anything.
Game Maker Studio, Unreal Engine, Unity, even Godot got all a bit complecated. And exporting to other OSes is also not a simple task with these tools.
I am completly scewed, if TGC decides to drop support for OpenGL ES 2.0 or Android 4.1, but I hope, that till this happens, they would implement some need features.
The next two month, I will do artwork. But after that, I guess, it would also nice for me, to have some features ready to use
--> also AppGameKit Classic was free for some days a few weeks back. Got some new users. I guess, if they would abandoned completly, that would be no good marketing for those new users.