New game over.
Mini-soko-3d is a free reflection game of the Sokoban style where to win, you have to push the crates to places marked with a cross.
But if you can push the crates, you can only draw them from where the complexity of the game. Having failed to create a functional dim table,
I opted for another equally correct method. Collisions are raycast-based and combined with simple mathematical formulas. I took
a lot of fun to code this game even if there were simpler. The game is free and the source comes with for the community.