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AppGameKit Studio Chat / AGK Shader Pack / VR

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ruckertheron
7
Years of Service
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Joined: 12th Nov 2016
Location:
Posted: 5th Feb 2021 21:54
Im trying to get the AppGameKit ShaderPack shaders working with the AGKVR plugin. Does any one know of a function that can modified from the ShaderPack Library to include AGKVR? Init() or Sync()? Some type of way to merge the 2?
janbo
15
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Joined: 10th Nov 2008
Location: Germany
Posted: 6th Feb 2021 15:07 Edited at: 6th Feb 2021 15:08
Hey, I tried it once in the short time i got my hands on the vive from a friend, but i couldn't finish it.
I think the only problem was incorporating the of fullscreen shader render and VR render.
You should be right you only need to alter the sync function..
My frinds Vive has one lighthouse sensor missing and he got the Index by now, so I could probably test the rendering part with his Vive in the future again.
But I'm not promising anything here...
ruckertheron
7
Years of Service
User Offline
Joined: 12th Nov 2016
Location:
Posted: 7th Feb 2021 14:59
Thanks for reaching out! I dont grasp the concept of shaders especially full screen just yet but I said that about functions or def fn during QBasic days! Will keep posted!

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