Quote: "1.2 You are not permitted:
(b) or use, reproduce, exploit or deal in the Software or any part of it in any way;
(c) to copy or distribute to the public or otherwise exploit (on either a commercial or a non-commercial basis) any part of the Software other than within and as an integral part of an object code format App;"
This means AppGameKit (as an Application / Engine)
MUST be exclusively used to produce Applications., and is not your property.
i.e. You are given unlimited license to produce Games or Applications
with AppGameKit or the AppGameKit SDK., but you are not given license to re-sale, trade (in-part or whole) or freely give.
Arguably this would include but not be limited to as a Gift / Prize.
But I believe there is an exception / caveat for this later in the License Agreement.
Quote: "1.4 For the purposes of this Agreement the term 'App' means an interactive entertainment software game whose sole purpose is to entertain its user and which is made using the Software in accordance with its associated documentation. The term App expressly excludes:
(a) any software tool or software product which can (or might) be used in order to create further games or other software products;
in each case irrespective of whether or not the primary purpose of such software is to entertain its user."
This means you can ONLY make software (although the terminology of "Entertainment" I'd argue is incorrect in this instance) that cannot be used to create other Software.
That is to say., you can't create your own Middleware from the AppGameKit Middleware.
I'd argue this clause is poorly worded and does have a clear loophole., where-in Productivity Applications aren't expressly clarified under the Terms and Conditions of the Agreement.
What's more is the spirit is clearly an extension to the Section Clause that is basically trying to prevent re-sale of AppGameKit itself under a different name., i.e. Product "Flipping"
Still I'd argue this does end up somewhat restrictive as you couldn't make something like RPG Maker or an Interactive Story Development App... and Game SDK for Modification Purposes including the Development Tools would also be a grey area.
The Dark BASIC Professional License Agreement was much more clear., essentially denoting that you couldn't re-sale / re-package DBP in-part or whole as your own product but otherwise you have unlimited license for products you could produce with it.
As noted the spirit behind this section of the License Agreement is essentially supposed to be that... the problem is whoever drew it up is not very good at their legalese to convey that.
If you do have a question about the License Rights and Restrictions., I'd recommend E-mailing RickV @ TGC as any response he gives can be considered written consent / clarification in regards to interpretations of the License Agreement.