I recently acquired a Surface Pro 5, and wanted to see if it was possible to work with AppGameKit studio on it. I tried running my compiled app, and it ran no problem. However, Studio itself fails to start. Running IDE.exe directly showed me that the xinput .dll was missing, so I installed that. It still failed to start, just shutting down with a new warning: Unable to start correctly (0xc000007b).
I installed AppGameKit Classic and tried that - it started up fine and ran my app. Then I tried switching Classic to compile in 64 bit and it failed, so clearly I'm missing something related to making things run in 64 bit.
I prefer using Studio, so I wondered if anyone had any ideas? I've tried installing legacy DirectX and making sure .net is up to date but so far no luck.