I've got a scene, made entirely of static physics objects. I've put in a function to create an explosion that scatters debris. I need the debris objects to collide with everything else, but not each other.
I know I must need to use SetObject3DPhysicsGroupAndMask() to achieve this, but I can't quite figure out how it works - if I attempt to use it, the debris won't collide with anything at all, and falls through the static plane on the ground.
The help on the AppGameKit site doesn't give any real detail... can anyone clue me in?
Thanks in advance!