XanthorXIII wrote: "I saw something about Shape Commands that were included with AppGameKit but I can't find anything in the manual about them. I saw it as part of the AGKSharp project."
Do you mean the SetSpriteShape functions that apply to sprites and 2d physics?
SetSpriteShape
SetSpriteShapeBox
SetSpriteShapeChain
SetSpriteShapeCircle
SetSpriteShapePolygon
Quote: "Sets the current shape for use in collision detection, hit testing, and physics. A shape can be set without turning physics on, and by default all sprites are set to use the box shape, which is the fastest to setup. ..."
https://www.appgamekit.com/documentation/Reference/Sprite/SetSpriteShape.htm