I could really use some tips for speedy rendering techniques of 2D sidescroller games. I am very experienced in QBasic but I've only had Darkbasic Pro for 2 days now. I am VERY impressed with the ease and power of DBP, after fiddling with commands and playing around for a bit. For a first game, I would like to do a simple 2D sidescroller. I see there are a variety of methods for displaying images to the screen (IMAGE, BITMAP, and SPRITE functions), but I have no idea which is faster or better in what situation. In particular, I've been trying to scroll a relatively large image across the screen without and jitters. I have an example which I quickly threw together, and haven't found any faster method yet. It causes a scrolling effect of a single, fullscreen image, but creates annoying jitters. Even in lower screen resolutions and smaller image sizes i experience the same problem. Any tricks or secrets here? Any help in optimizing a 2D game in DBPro would be appreciated. And i like to use the "FASTSYNC" command as supposed to "SYNC". I've seen drastic performance differences in 3D rendering. Is there a good and a bad side to fastsync? Thx
...the prophecy is true afterall... Vortex2000 has returned~