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Work in Progress / Showing off the new HUD

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Digital Awakening
AGK Developer
21
Years of Service
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Joined: 27th Aug 2002
Location: Sweden
Posted: 5th Jan 2004 00:54
I made a new HUD in Photoshop today and loaded it into my BSP test prototype. This is how it will look ingame but the rest you see is just for testing.




Chris K
20
Years of Service
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Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 5th Jan 2004 13:27
Looks cool. Kinda like the Goldeneye one, but more compact.

M00NSHiNE
20
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Joined: 4th Aug 2003
Location: England, UK
Posted: 5th Jan 2004 14:18
Pretty that. Nice.

ZEDWARE website coming soon... //END TRANSMISSION//
ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 5th Jan 2004 19:10
does it flash, or change? like if you lose health do the blue squares disappear?


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Digital Awakening
AGK Developer
21
Years of Service
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Joined: 27th Aug 2002
Location: Sweden
Posted: 5th Jan 2004 21:25
It does change, but I'm not telling how

ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 6th Jan 2004 22:45
awww i figured i could force you into a pretty .gif anim demonstrating how it works or something


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The Neo Warper
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Joined: 11th Oct 2003
Location: England
Posted: 7th Jan 2004 19:31
Looks very much like somebody has been editing the Battlezone Huds.... (still pretty good though

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Digital Awakening
AGK Developer
21
Years of Service
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Joined: 27th Aug 2002
Location: Sweden
Posted: 8th Jan 2004 05:57
It was so long since I played Battlezone that I can't even remember how the GUI looked like.

Lord Blazer
20
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Joined: 15th Nov 2003
Location:
Posted: 10th Jan 2004 23:30
looks a little big to me

" I can't hear the bells anymore... "
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Slayer
20
Years of Service
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Joined: 15th Nov 2003
Location: CA
Posted: 10th Jan 2004 23:32 Edited at: 10th Jan 2004 23:40
@Dead Glory
See you are good. I like your work. One of the best styles in a game.

I dont know how to spell
John H
Retired Moderator
21
Years of Service
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 11th Jan 2004 07:00
Nice DG,,,again I like the color sceme, now explain to use what they all do, I know you dont want to but we (the vicious public) will find out

Nice, as usual

RPGamer


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Digital Awakening
AGK Developer
21
Years of Service
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Joined: 27th Aug 2002
Location: Sweden
Posted: 11th Jan 2004 18:05
Blazer:
It have been shrunk in the current version, it turned out too big when I put in the game character.

Slayer:
Thanks =)

RPG:
I made a deal on LLRGT that if anyone could point out all 5 parts and tell me what they did I would explain exactly how it worked. So far nobody have even had a single correct guess at anything

dark coder
21
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Joined: 6th Oct 2002
Location: Japan
Posted: 12th Jan 2004 01:17
not sure about the red thing at the top, but the crosshair+sides looks cool

John H
Retired Moderator
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 12th Jan 2004 02:02
DG - Yea I saw that and Im puzzled


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Digital Awakening
AGK Developer
21
Years of Service
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Joined: 27th Aug 2002
Location: Sweden
Posted: 12th Jan 2004 16:50
DC:
The red thing at the top is there for a reason.

RPG:


Darksyde
20
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Joined: 13th Sep 2003
Location: Staffordshire, UK
Posted: 12th Jan 2004 18:01
Nice. Looks really clean and smart. I too am completely baffled what the indicators are though...

...tell us!


I.Robot will never kill.
Digital Awakening
AGK Developer
21
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Joined: 27th Aug 2002
Location: Sweden
Posted: 12th Jan 2004 19:34
Dark:
When the game is announced I'll start answering questions

Anvirol
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Joined: 22nd Jul 2003
Location:
Posted: 15th Jan 2004 13:26
Nice, althought it looks like a space sim HUD (FreeSpace2 for example)


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Major Payn
20
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Joined: 16th Dec 2003
Location: United States of America
Posted: 24th Jan 2004 19:18
Kind of looks like the Hud from Deus Ex invisible war. But that was a cool hud! good job, and keep up the good work.

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AluminumPork
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Joined: 28th Oct 2003
Location: Duluth, MN, USA
Posted: 24th Jan 2004 19:25
Looks like a shrunk version of the GoldenEye one. Except much higher res! heh, umm... I like it, umm, does the blue shrink in towards the middle lins for shields and the red at the top shrink towards the middle line for health? THAT'S GOTTA BE IT! lol, prob not, I didn't read that other thread. What game is this for?

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Digital Awakening
AGK Developer
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Joined: 27th Aug 2002
Location: Sweden
Posted: 25th Jan 2004 00:27 Edited at: 25th Jan 2004 00:27
MP:
I haven't played that game either

AP:
Nope, that's not how they work This is for my yet to be announced tactical action shooter.

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