Um not exactly. I don't know how to explain myself..bit tounge tied
I have a basic knowledge of programing (enough to program a nice talking sandwich on me old spectrum +2)but I'm still getting used to the commands in DB.
So far I've done bits and pieces using DB mostly 3d stuff getting used to the way the objects orientate with each other camera and matrix stuff nothing too complex.
I thought I'd have a go at playing with some sprites.
In playing with the 3d stuff I got used to putting in something like..
Text screen width()-80,screen height()-30@FPS: @+ STR$(screenfps())
..at the end of the code loop before the sync command.
I've started as I stated before playing with sprites and the problem is this command no longer seems to work in the same way.The text of the numbers just overlays the old text so as the fps changes it becomes a blurred block.
I have a background image with sprites moving randomly over the top.The sprites work fine and act as I would expect them to, redrawing as needed.
Initially I wanted just the info on each sprite printed on the side of the screen with x,y location and a heading. then I was going to tag a label to each sprite as it was drawn showing just its heading.
obviously If I used opaque text you would no longer see the sprite as well as before.
I hope this information helps with my particular problem. I'm gonna take a shower and then check again to hopefully get a solution so I don't dream of this all night long.
Thx again.
Ok so its not a mouse.