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2D All the way! / Sprite Collision - DBP acts differently to DBC..

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Lampton Worm
21
Years of Service
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Joined: 4th Sep 2002
Location: United Kingdom
Posted: 23rd Nov 2002 18:44
Hey all, Rich/Lee, that includes you ! The Sprite Collision in DBP is rotated box only, not pixel perfect, but DBC was pixel perfect ? Is there a plan to change this in the next patch, or (even better) have a switch to choose a collision type for sprites ?

I've nearly (for once) got a 2d game together and there are tons of sprites on screen and its white hot at the moment, I'm worried that the next patch will change the sprite collision and will cause a performance hit.. any comment ?

p.s. I have math box/box-rotated/circle 2d collision on stand by, but I'd like to use (and continue to use) the DBP commands, meanwhile, if anyone has a PP .dll/routine they want to share I'll gladly put their name in lights (well, in the credits if the sprite collision isn't changing over the next patch or so)

Thanks in advance.
Lampton Worm
21
Years of Service
User Offline
Joined: 4th Sep 2002
Location: United Kingdom
Posted: 24th Nov 2002 20:21
...anyone got the scooby on the future of sprite collision?

Cheers
Hubdule
21
Years of Service
User Offline
Joined: 3rd Sep 2002
Location: Gundelsheim
Posted: 25th Nov 2002 10:11
Sprites in DBPro don't support pixel perfect collision because the sprites are 3d plain obj. and it would be slow as hell if it checks the pixels There won't be a patch for that! That's for sure.

TGWDNGHN
21
Years of Service
User Offline
Joined: 2nd Oct 2002
Location:
Posted: 11th Dec 2002 23:22
wtf is DBC?

If life gives you a lemon, shove it up a water gun and squirt it into someone's eyes!
indi
21
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 12th Dec 2002 04:35

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