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Work in Progress / Soul Shooter Lan and Soul Shooter Online

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the desktops
20
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Joined: 9th Oct 2003
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Posted: 9th Jan 2004 00:06
[/img]-Lan Version
-Online Version


TheDesktops Software
Current Project: DarkGamePlayer
Attention: DarkBasic Game Devs, you can now post your game on the new DarkGamePlayer
MikeS
Retired Moderator
21
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Joined: 2nd Dec 2002
Location: United States
Posted: 9th Jan 2004 01:34 Edited at: 9th Jan 2004 01:35
Keep up the good work. Personally always interested in anything online since I'm not to good with multiplayer myself.



[edit] Your link isn't working. Change it to this.


A book? I hate book. Book is stupid.
the desktops
20
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Joined: 9th Oct 2003
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Posted: 9th Jan 2004 03:02
here is a new image

[img]www.dbforums.co.uk/thedesktops/screenshot2.JPG[/img]

TheDesktops Software
Current Project: DarkGamePlayer
Attention: DarkBasic Game Devs, you can now post your game on the new DarkGamePlayer
TheAbomb12
20
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Joined: 14th Aug 2003
Location: Amist the blue skies...
Posted: 9th Jan 2004 06:01
keep up the good work

Amist the Blue Skies...
lagmaster
21
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Joined: 26th Aug 2002
Playing:
Posted: 9th Jan 2004 21:55
looking good



lagmasteruk - http://www.lagmaster.net is alive! http://www.dbforums.co.uk/ - another db forum!

Dark Snippet Pro V9.2 is out!!
the desktops
20
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Joined: 9th Oct 2003
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Posted: 10th Jan 2004 00:44 Edited at: 10th Jan 2004 00:46
Another Screenshot!!!



http://www.dbforums.co.uk/thedesktops/screenshot3.JPG

and no i'm not from the u.k,i'm from the u.s!!

TheDesktops Software
Current Project: Soul Shooter Lan, Soul Shooter Online, DarkGamePlayer 1.03
So busy!!
Phantom Warrior86
20
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Joined: 9th Oct 2003
Location: Canada eh
Posted: 10th Jan 2004 01:38
the level looks like the game creators outdoor model package

"Old and weak think you I am, your mistake soon you will learn"
the desktops
20
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Joined: 9th Oct 2003
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Posted: 10th Jan 2004 01:43
it is!! i will have better models later

TheDesktops Software
Current Project: Soul Shooter Lan, Soul Shooter Online, DarkGamePlayer 1.03
So busy!!
Phantom Warrior86
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Location: Canada eh
Posted: 10th Jan 2004 05:22
ok

"Old and weak think you I am, your mistake soon you will learn"
TheAbomb12
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Location: Amist the blue skies...
Posted: 10th Jan 2004 09:29 Edited at: 10th Jan 2004 09:29
what is this game about?

and, have you got anything working online yet?

Amist the Blue Skies...
Chris K
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Location: Lake Hylia
Posted: 10th Jan 2004 20:28
I really don't think your ready for an online game yet - but good luck anyway.

the desktops
20
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Joined: 9th Oct 2003
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Posted: 12th Jan 2004 14:08
once i get the game finish, i will try to ask someone to become a host of my game, then the gamers can connect to the host ip address

TheDesktops Software
Current Project: Soul Shooter Lan, Soul Shooter Online, DarkGamePlayer 1.03
So busy!!
Mussi
21
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Joined: 27th Jan 2003
Location: Netherlands
Posted: 12th Jan 2004 21:00
:-o, I'm working on a server browser, so you can find servers all over the world, I'll release it when it's done



Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb
the desktops
20
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Posted: 13th Jan 2004 01:12
thanks mussi, juse give me an email address, and i will email you then

TheDesktops Software
Current Project: Soul Shooter Lan, Soul Shooter Online, DarkGamePlayer 1.03
So busy!!
QuothTheRaven
21
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Joined: 2nd Oct 2002
Location: United States
Posted: 13th Jan 2004 03:07
Um...a dedicated server that's capable of handling game traffic is going to cost you money.

I've actually made an online game before, and gotten it to work with non-lan computers. I was so proud until I realized how terrible the game code was, then I trashed it.

the desktops
20
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Posted: 13th Jan 2004 03:12
another screenshot
www.dbforums.co.uk/thedesktops/screenshot04.jpg

TheDesktops Software
Current Project: Soul Shooter Lan, Soul Shooter Online, DarkGamePlayer 1.03
So busy!!
TheAbomb12
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Joined: 14th Aug 2003
Location: Amist the blue skies...
Posted: 13th Jan 2004 06:41
I asked this already, but I think you missed it...

what is this game about?

and, have you got anything working online yet?

Amist the Blue Skies...
Mussi
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Joined: 27th Jan 2003
Location: Netherlands
Posted: 13th Jan 2004 16:53
Quote: "Um...a dedicated server that's capable of handling game traffic is going to cost you money."


no worries, this serverbrowser will be available for any DBpro online game, server will be sponsored, I can't tell you which company it is, but I have a real close person working there so he'll arange it.



Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb
Chris K
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Location: Lake Hylia
Posted: 13th Jan 2004 21:29
I don't think people will be impressed with more screenshots, we need to see proof that this will be online.

the desktops
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Posted: 14th Jan 2004 01:06
i'm currently doing the multiplayer code, in fact i will try to promote and sell this game, the only way i will release a demo, if it just testing to see if the multiplayer code is working, i'm curently using my ip address to see if the multiplayer code is working!

what soul shooter online, is really about it simple, just to see if you can stay in the battle long enough and score the highest points possible.

TheDesktops Software
Current Project: Soul Shooter Lan, Soul Shooter Online, DarkGamePlayer 1.03
So busy!!
the desktops
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Posted: 14th Jan 2004 01:26
Proof that i'm actually programming this



Broken link image



TheDesktops Software
Current Project: Soul Shooter Lan, Soul Shooter Online, DarkGamePlayer 1.03
So busy!!
Phantom Warrior86
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Joined: 9th Oct 2003
Location: Canada eh
Posted: 14th Jan 2004 02:58
that just told us that when we start the game it will tell use were playing soul shooter and puts the darkbasic logo in the corner could we please see some more substantial proof

"Old and weak think you I am, your mistake soon you will learn"
Chris K
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Location: Lake Hylia
Posted: 14th Jan 2004 10:19
That screenshot is evidence against you.

You can tell from the scroll bar that you have only coded about two pages - the first page is all "load object"s the second page is probably mostly the same, with a bit for controlling the player. There is no way you could fit enough code for an online shooter into that much space.

Jeku
Moderator
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 14th Jan 2004 10:31
Quote: "There is no way you could fit enough code for an online shooter into that much space."


Ever think about giving someone the benefit of the doubt? He *COULD* be using some includes, no?

- JeKu

http://www.automatongames.com/
Mussi
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Joined: 27th Jan 2003
Location: Netherlands
Posted: 14th Jan 2004 15:29
Quote: "He *COULD* be using some includes"


thats just what I was thinking, I use includes all the time



Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb
Represent
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Joined: 24th Dec 2003
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Posted: 14th Jan 2004 15:39
Give him some slack. I belive him. Tons of people use includes, and I do too. Only time can tell if he is lying or not.

sorry, everyone.
Turoid
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Joined: 1st Nov 2003
Location: The Netherlands
Posted: 14th Jan 2004 15:50
when i use something of your code i'll get an error:

failed to create specified net game on line 3

this is the code i used:



what do I wrong?

if I = 1 then I = 1 else I = 0
the desktops
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Posted: 15th Jan 2004 14:05
decide to make soul shooter online open source. i haven't finished all the code,but you should be thankful

TheDesktops Software
Current Project: Soul Shooter Lan, Soul Shooter Online, DarkGamePlayer 1.03
So busy!!
Turoid
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Joined: 1st Nov 2003
Location: The Netherlands
Posted: 15th Jan 2004 19:41
thanks for the code, but i see only some code about moving the player and that's it. where is the part of your code where you send and receive data from the other players???

if I = 1 then I = 1 else I = 0
Mattman
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Joined: 5th Jun 2003
Location: East Lansing
Posted: 15th Jan 2004 20:31
umm, that isn't ver impressive

a
TheAbomb12
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Joined: 14th Aug 2003
Location: Amist the blue skies...
Posted: 15th Jan 2004 21:49
thedesktops, you project is still way to early (yet again) to be posting in the Work in Progress section...

Quote: "i haven't finished all the code,but you should be thankful"


Im glad for your willing to share your work with us. However, the code you are showing isnt very useful because it is at a level most of us can achieve by ourselves.

Amist the Blue Skies...
Chris K
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Location: Lake Hylia
Posted: 15th Jan 2004 22:19
I thought #includes had to be at the begining. That's where I always put them

Mussi
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Location: Netherlands
Posted: 15th Jan 2004 23:30
Quote: "I thought #includes had to be at the begining. That's where I always put them"


you're totally right, it's only in DBP where you can include them from the editor



Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb
Jeku
Moderator
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Location: Vancouver, British Columbia, Canada
Posted: 16th Jan 2004 00:51
Yeah, in DBP you include them in the editor. Why that is, I have no idea. I like how in every other language you just have the #include "blah.c" or whatever, makes way more sense.

@chris - You were right about Soul Shooter being a bit small I won't be so quick to defend next time hehehe

- Jeku

http://www.automatongames.com/
walaber
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 16th Jan 2004 10:54
if anyone remembers, "thedesktops" had a few other threads similar to this one. I think he/she spends too much time in the forums, and too little time getting acquainted with the language.

just my opinion... thedesktops, don't be offended.

I appreciate your interest in the forums, and communicating your ideas with everyone, but you should really sit down and try to make a simple, complete game BY YOURSELF. you'll learn a hell of a lot from it I promise.

look forward to your future projects (don't post them here until they're a little farther along, okay? )

Go Go Gadget DBPRO!
Phantom Warrior86
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Joined: 9th Oct 2003
Location: Canada eh
Posted: 16th Jan 2004 17:15
i concur with walaber (even though it is just a combination of what i and a couple other people have posted in this thread) but still if you work at a game and give us something substantial and playable in think you will feel better and a lot of us will be quicker at giving you the benifit of the doubt

"Old and weak think you I am, your mistake soon you will learn"

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