If you were going to undertake or with a group together you would all undertake this project, I would definatly back it with respect to buying the said finished Book, IF it really was well covered in all areas including the above mentioned idea's like modelling and skinning and what programms are out there at what cost??, I would even suggest that I would be interested in buying UP TO 4/5 books on this topic that covered all areas, but ONLY IF split into comprehensive topics and warrented an extra book for it's coverage, For Example;
Programming in DB/DBP For Begginers and intermediates (cover from basics to quite hard to master things like mesh deformation etc..) and a Follow up Book for Intermediates to Experts (Covering Mem Blocks, Multi Player and Internet Usage (FTP etc..) maybe even split the whole command set into easy/inter and exp solo commands and work it on that basis as I suppose some whole sets of commands are clearly easy to get going on and hard to grip at other points, (Possibly 2 seperate books to save confusion amongst learners in the language and inherant problems with conversions from DB to DBP so a book for DB and 1 for DBP)
These Books SHOULD cover every single function and their uses alone or in groups, if grouped what are they best grouped with??..., add to this some basic game programmes to run through at the end of each chapter (With media included on a disk or not needing media) that put into practice as much of the chapter just covered as possible(not just FPS PLEASE...), this installes it into our memory more efficiently rather than needing to re-read it loads of times to get a grasp of what you have just read...
Then Progress to Modeling Objects and Skinning, Texturing, what programs are out there to use? and out of these what are good bad and why they are good or bad are they good at one thing but not at others what are these things.., (not a " I dislike this it's crap".. and no reason, why is milk shape better than anim8or or why is 3dsMax better than Blah Blah. what does it do that is so superior and how does this help the game??) The Same can be covered with Types of models DB/DBP can handle why are some better than others.. what types do what and why do they do it better.. etc.., this goes for all objects not just Player objects, I am sure a whole book can be made on objects creation (player, static and level etc..), Modelling Within DB/DBP and Other Modelling programs, Texturing In DB/DBP and Other Texturing programs and Animation Within DB and Other Animation Programs...
Next Sound can be covered, again every aspect of sound within DB, the what can be used, what is the best or better for certain functions and why??, appproach would be appreciated.. this all MUST BE readable by newbies and Experts alike, If I am a Newbie/Intermediate at DB I should be able to read most if not all the Expert Book and still undestand it, If I was a Newbie I would expect to beable to read the beginer/intermediate book with no problems and the other attaching/affiliate tittles relateing to models or sound at least in a semi understanding way..
Definatly what ever you do, explain it well.. as if the person reading knows nothing, we can all digest it then..
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