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DarkBASIC Professional Discussion / How to load specular light maps in DBPro

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Bulleyes
21
Years of Service
User Offline
Joined: 3rd Nov 2002
Location: Cyberjaya, Malaysia
Posted: 24th Nov 2002 08:02
With Direct3D, I am able to load specular light maps into a mesh, D3D will treat it as a multitextured mesh.

I am wondering how can do this in DBpro? Since DBpro sits on top of Direct3D, I am sure there is a way to do this.

Any suggestion will be appreciated!
Bad Nose Entertainment - Where games are forged from the flames of talent and passion.

http://www.badnose.com/
Zero
21
Years of Service
User Offline
Joined: 28th Aug 2002
Location: Finland
Posted: 25th Nov 2002 10:03
SET SPHERE MAPPING ON obj, img

See the help files.

The evil plan is now even closer!
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Specs:- P3 550 Nvidia TNT2M64, 192Mb RAM

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