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Rob K
Retired Moderator
21
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 16th Sep 2002 00:52
A guy has listed a quite a few of the major DBP bugs at the moment.

http://www.realgametools.com/yabbse/index.php?board=18;action=display;threadid=6891
xtom
21
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Ireland
Posted: 16th Sep 2002 01:31
Seems to be a fair few bugs cropping up. I know it's only to be expected though. Hope there's another patch soon.
Khumba
21
Years of Service
User Offline
Joined: 1st Sep 2002
Location:
Posted: 16th Sep 2002 01:43
Another one: SET CURRENT BITMAP 0 compains that the bitmap doesn't exist.
NTekk
21
Years of Service
User Offline
Joined: 26th Aug 2002
Location:
Posted: 16th Sep 2002 02:55
1.
Dont know if anybody else noticed this one.
when I make a viewport in the upper right hand corner
and glue cubes together so that they'll move with
object one. when I rotate the cubes and pass
out of the viewport sight and come back around, many
of the cubes dissappear while the frame rate seem to
stay the same. Out of 100 cubes one time I ended up
with only 2.

2.
When I use cubes and spheres in dbpro my framerates
are higher, but as soon as I modified a program
from db1 to work in dbpro which loaded files (bmp)
and x. objects in, some strange things happeded
1-took much longer to load and start the program in dbpro
2-db1 ran 120 fps went down to 92 fps
3-even with 92 fps it kept jerking the display
4-looked better in db1 then pro, looked like pro
was using goraud shading or something.

really don't quite know what's going on here.

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