Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / A fix to some of the rotate object problems

Author
Message
trueCobol
21
Years of Service
User Offline
Joined: 24th Nov 2002
Location:
Posted: 24th Nov 2002 20:50
As many users already has discovered there are some serious issues with rotating objects. For example one bug makes objects dissapear when attached to others with the Glue Limb command. This makes terrain following code from the original DB Tank Demo impossible to use in DBPro.
However, instead of using a rotate object command to rotate the object and the piece that is glued to it one can use the rotate limb command instead. In the old Tank code a dummy cone is set up and glued to the tank. Using the code as it is in DBPro will make the tank dissapear when rotated in certain angles. But by using the Rotate Limb with the cone object number and a limb number of zero this technique of obtaining control over object rotation will work also in DBPro.

Login to post a reply

Server time is: 2024-05-07 19:35:58
Your offset time is: 2024-05-07 19:35:58