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Code Snippets / BSP style sliding collision with only a .x model (DBPro only) Part 2

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Etienne
20
Years of Service
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Joined: 17th Jan 2004
Location: Paris
Posted: 23rd Jan 2004 01:59
Soz for this clone thread , there was no room anymore , i've got a question ken , i'm wondering how the intersect function works
let's say i got 2 cubes , it could return the distance between those , but with a .x object that is above and bellow , why is it that the distance returned is the ground always ?

"I will stop beeing a noob , when ancient noobs have helped me enough"
Etienne
20
Years of Service
User Offline
Joined: 17th Jan 2004
Location: Paris
Posted: 23rd Jan 2004 02:00
(in your code)

"I will stop beeing a noob , when ancient noobs have helped me enough"
Etienne
20
Years of Service
User Offline
Joined: 17th Jan 2004
Location: Paris
Posted: 23rd Jan 2004 02:35
could anyone tell me ? i have difficulties comprehending this function , i don't get the system , please ?

"I will stop beeing a noob , when ancient noobs have helped me enough"
Zeal
21
Years of Service
User Offline
Joined: 10th Oct 2002
Location: Colorado Springs, CO
Posted: 23rd Jan 2004 04:14
Hmm try posting on the original thread. You really shouldnt post new threads with just questions on the code snippet forum

All you need is zeal

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